With this build your 1 does a very high damage in all stages of the game and since we rushing boundless spirit you rotate so fast and got extra weapon damage and more tankiness.
Goal in lane is to poke with 1 wheneven off cd, and to not be behind in sould you at least should be even.
                                
                                            Deal additional Weapon Damage when in close range to your target
+25% Weapon Damage (Conditional)
15m Close Range
Point Blank Component
                                
                                            When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)
                                
                                            
                                
                                            
                                
                                            Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage 
                                
                                            
                                
                                            Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes.
                                
                                            Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
Your 1 will deal very high damage in mid-game.
                                
                                            Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
75 + (1.5 * Spirit Power) Spirit Damage
40% Movement Slow
14m End Radius
3s Duration 
                                
                                            
                                
                                            Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+30% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional) 
8s Duration
                                
                                            Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
                                
                                            
                                
                                            Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration
                                
                                            Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional) 
                                
                                            Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
                                
                                            Refresher if your super late and got extra free slot for it.
                                
                                            
                                
                                            Periodically deals Spirit Damage to the 2 closest enemies nearby.
40 + (0.24 * Spirit Power) Spirit Damage
9m Pulse Radius
                                
                                            
                                
                                            When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration 
                                
                                            
                                
                                            Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target 
                                
                                            
                                
                                            Reset the cooldown of all your abilities and restore all your charges
                                
                                            Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.
400 Bullet Shield Health (Conditional)
200 Spirit Shield Health (Conditional)
9s Duration 
                                
                                            Reduces the duration of all negative effects applied to you.
30% Debuff Resist