Ymto

Build Creator

Build Description

The user didn't provide a description.

Statistics

Views: 88

Published: November 14, 2024

Rating:
0 0

Login to rate this build

Early Game Items

Close Quarters

Close Quarters

500 Souls

85 Bullet Shield Health
Passive/Active

Deal additional Weapon Damage when in close range to your target
+25% Weapon Damage (Conditional)
15m Close Range
Point Blank Component

Hollow Point Ward

Hollow Point Ward

500 Souls

+80 Spirit Shield Health
+4 Spirit Power
Passive/Active

When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)

High-Velocity Mag

High-Velocity Mag

500 Souls

+30% Bullet Velocity
14% Weapon Damage
+50 Bullet Shield Health
Sprint Boots

Sprint Boots

500 Souls

+2m/s Sprint Speed
+1 Health Regen
+4% Weapon Damage
Extra Spirit

Extra Spirit

500 Souls

+8 Spirit Power
+1 Health Regen
+35 Bonus Health
Cold Front

Cold Front

1250 Souls

+10% Spirit Resist
Passive/Active

Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
75 + (1.5 * Spirit Power) Spirit Damage
40% Movement Slow
14m End Radius
3s Duration

Melee Lifesteal

Melee Lifesteal

500 Souls

+15% Melee Damage
+75 Bonus Health
Passive/Active

Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes.

Restorative Shot

Restorative Shot

500 Souls

+7% Bullet Resist
+8% Weapon Damage
Passive/Active

Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs

Mid Game Items

Point Blank

Point Blank

3500 Souls

Components: Close Quarters
+15% Bullet Resist
+1 Stamina
Passive/Active

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage
25% Movement Slow (Conditional)
2s Slow Duration
15m Close Range

Enduring Speed

Enduring Speed

1250 Souls

+1.4m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Passive/Active

Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist

Improved Cooldown

Improved Cooldown

1250 Souls

Reduces the Cooldown of your abilities and items.
+16% Cooldown Reduction
+1.5 Health Regen
Enchanter 's Barrier

Enchanter 's Barrier

1250 Souls

+300 Spirit Shield Health
Passive/Active

While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
+20 Spirit Power While Shielded
+8% Cooldown Reduction While Shielded

Kinetic Dash

Kinetic Dash

1250 Souls

+100 Bonus Health
1.5 Health Regen
Passive/Active

Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+30% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional)
8s Duration

Diviner's Kevlar

Diviner's Kevlar

6300 Souls

+20% Spirit Lifesteal
+12% Cooldown Reduction
Passive/Active

Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
700 Bullet Shield
700 Spirit Shield
+40 Spirit Power
15s Duration

Soul Shredder Bullets

Soul Shredder Bullets

1250 Souls

6% Weapon Damage
Passive/Active

Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration

Healbane

Healbane

1250 Souls

+75 Bonus Health
Passive/Active

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration

Duration Extender

Duration Extender

1250 Souls

Increases the Duration of your abilities and items.
+16% Ability Duration
+100 Bonus Health
+1.75 Health Regen

Late Game Items

Torment Pulse

Torment Pulse

3000 Souls

+125 Bonus Health
+6 Spirit Power
Passive/Active

Periodically deals Spirit Damage to the 2 closest enemies nearby.
40 + (0.24 * Spirit Power) Spirit Damage
9m Pulse Radius

Improved Spirit

Improved Spirit

3500 Souls

+21 Spirit Power
+2 Health regen
+1m/s Sprint speed
+75 Bonus Health
Mystic Vulnerability

Mystic Vulnerability

1250 Souls

+6% Spirit Resist
Passive/Active

When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration

Escalating Exposure

Escalating Exposure

7550 Souls

+15% Spirit Resist
+125 Bonus Health
-15% Spirit Resist on Spirit Damage
Passive/Active

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target

Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen
Superior Duration

Superior Duration

4250 Souls

Increases the duration of your abilities and items.
+32% Imbued Ability Duration
+26% Non-Imbued Ability Duration
+175 Bonus Health
+15% Weapon Damage
+4 Health Regen
Boundless Spirit

Boundless Spirit

9800 Souls

+60 Spirit Power
+25% Weapon Damage
+300 bonus health
+15 Health Regen
+3m/s Sprint Speed
Refresher

Refresher

6300 Souls

+16% Spirit Resist
+8% Bullet Resist
Passive/Active

Reset the cooldown of all your abilities and restore all your charges

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Power Slash

Power Slash


Channel to increase damage over 1.5 seconds, then release a sword strike.

Skill level 1
Flying Strike

Flying Strike


Yamato throws a grappling hook that attaches to an enemy, dragging them to you.

Crimson Slash

Crimson Slash


Slash at enemies in front of you, slowing their fire rate. If any enemy heroes are hit, Yamato heals.

Shadow Transformation

Shadow Transformation


Yamato transforms, becoming invincible for a short time. After transforming, Yamato refreshes all cooldowns and abilities are regenerated faster, weapons have infinite ammo, and is immune to status effects. Yamato cannot die while transformed.

Comments