Лучший новый билд ямато 90% винрейт

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Published: November 10, 2024

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Early Game Items

High-Velocity Mag

High-Velocity Mag

500 Souls

+30% Bullet Velocity
14% Weapon Damage
+50 Bullet Shield Health
Hollow Point Ward

Hollow Point Ward

500 Souls

+80 Spirit Shield Health
+4 Spirit Power
Passive/Active

When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)

Healing Rite

Healing Rite

500 Souls

+45 bonus health
Passive/Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range

Kinetic Dash

Kinetic Dash

1250 Souls

+100 Bonus Health
1.5 Health Regen
Passive/Active

Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+30% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional)
8s Duration

Rapid Rounds

Rapid Rounds

500 Souls

+12% Fire Rate
+1m/s Sprint Speed
-50 Max Health
Extra Health

Extra Health

500 Souls

+160 Bonus Health
+5% Weapon Damage
Quicksilver Reload

Quicksilver Reload

1250 Souls

-
Passive/Active

Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency

Bullet Lifesteal

Bullet Lifesteal

1250 Souls

+28% Bullet Lifesteal
+75 Bonus Health
Bullet Resist Shredder

Bullet Resist Shredder

1250 Souls

+100 Bonus Health
+5% Bullet Resist
Passive/Active

Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration

Mid Game Items

Berserker

Berserker

1250 Souls

+4 Ammo
+8% Bullet Resist
Passive/Active

Your Weapon Damage increases as you take sustained damage.
+5% Weapon Damage per Stack
110 Damage taken to Stack, 10 Max Stacks, 10s Duration

Enduring Speed

Enduring Speed

1250 Souls

+1.4m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Passive/Active

Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist

Duration Extender

Duration Extender

1250 Souls

Increases the Duration of your abilities and items.
+16% Ability Duration
+100 Bonus Health
+1.75 Health Regen
Extra Stamina

Extra Stamina

500 Souls

+1 Stamina
+10% Stamina Recovery
+7% Fire Rate
Glass Cannon

Glass Cannon

6300 Souls

+70% Weapon Damage
+10% Fire Rate
+1 m/s Move Speed
-15% Max Health
Passive/Active

Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill

Burst Fire

Burst Fire

3000 Souls

+12% Fire Rate
+50% Slide Distance
Passive/Active

Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
3s Duration

Frenzy

Frenzy

6300 Souls

+12 Ammo
+30% Weapon Damage
+200 Bonus Health
Passive/Active

4 m/s Movement Speed (Conditional)
40% Fire Rate (Conditional)
45% Spirit Resist (Conditional)

Late Game Items

Situational Items

Return Fire

Return Fire

1250 Souls

+125 Bonus Health
+7 Spirit Power
+7% Fire Rate
Passive/Active

Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
70% Bullet Damage Returned
30% Spirit Damage Returned
7s Duration


Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Power Slash

Power Slash


Channel to increase damage over 1.5 seconds, then release a sword strike.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Flying Strike

Flying Strike


Yamato throws a grappling hook that attaches to an enemy, dragging them to you.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Crimson Slash

Crimson Slash


Slash at enemies in front of you, slowing their fire rate. If any enemy heroes are hit, Yamato heals.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Shadow Transformation

Shadow Transformation


Yamato transforms, becoming invincible for a short time. After transforming, Yamato refreshes all cooldowns and abilities are regenerated faster, weapons have infinite ammo, and is immune to status effects. Yamato cannot die while transformed.

Skill level 1 Skill level 2 Skill level 3 Skill level 4

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