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Deal additional Weapon Damage when in close range to your target
+25% Weapon Damage (Conditional)
15m Close Range
Point Blank Component
Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power
2 Ammo Per Soul
2 Spirit Power Per Soul
35s Spirit Power Duration
12 Max Stacks
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage
25% Movement Slow (Conditional)
2s Slow Duration
15m Close Range
Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+30% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional)
8s Duration
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes.
60% Movement Slow (Conditional)
2.5s Slow Duration
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
4 m/s Movement Speed (Conditional)
40% Fire Rate (Conditional)
45% Spirit Resist (Conditional)
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
3s Duration
Reset the cooldown of all your abilities and restore all your charges
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
+34 Spirit Power
+3m/s Move Speed
When an enemy uses an ability within 50m range from you, store one Restoration Stack.
Active - 28s:
Consume all stacks to heal target ally. If used at the max stacks it replenishes a stamina point on the target. Can be self-cast.
Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
If you die, after 4s you will respawn at your death location with partial health.
+50% Rebirth Health
Walking through a cosmic veil grants you Stealth, increased Movement Speed, restores all Bullet and Spirit Shields, and grants bonus Fire Rate for your next magazine.
Invisible (Status Effect)
3m/s Invis Move Speed (Conditional)
+30% Fire Rate (Conditional)
5s Invisibility Duration
Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action.
0.9s Stun Duration
45m Cast Range
100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration
+45 Spirit Power
(Conditional)
0.8% Buildup Per Shot
18s Duration