мафиозька <3

Build Creator

блонды

блонды

Build Description

The user didn't provide a description.

Statistics

Views: 126

Published: September 2, 2024

Rating:
0 0

Login to rate this build

Early Game Items

Extra Charge

Extra Charge

500 Souls

+1 Bonus Ability Charges
+10% Cooldown Reduction for Charged Abilities
+6% Weapon Damage
Close Quarters

Close Quarters

500 Souls

85 Bullet Shield Health
Passive/Active

Deal additional Weapon Damage when in close range to your target
+25% Weapon Damage (Conditional)
15m Close Range
Point Blank Component

Basic Magazine

Basic Magazine

500 Souls

24% Ammo
+15% Weapon Damage
Titanic Magazine Component
Extra Spirit

Extra Spirit

500 Souls

+8 Spirit Power
+1 Health Regen
+35 Bonus Health
Tesla Bullets

Tesla Bullets

3000 Souls

+14% Fire Rate
Passive/Active

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps

Sprint Boots

Sprint Boots

500 Souls

+2m/s Sprint Speed
+1 Health Regen
+4% Weapon Damage

Mid Game Items

Active Reload

Active Reload

1250 Souls

+10% Weapon Damage
-20% Reload Time
Passive/Active

While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
+20% Fire Rate Conditional
+30% bullet Lifesteal Conditional
8s Duration

Bullet Lifesteal

Bullet Lifesteal

1250 Souls

+28% Bullet Lifesteal
+75 Bonus Health
Bullet Resist Shredder

Bullet Resist Shredder

1250 Souls

+100 Bonus Health
+5% Bullet Resist
Passive/Active

Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration

Titanic Magazine

Titanic Magazine

3500 Souls

Components: Basic Magazine
100% Ammo
18% Weapon Damage
10% Bullet Resist
Point Blank

Point Blank

3500 Souls

Components: Close Quarters
+15% Bullet Resist
+1 Stamina
Passive/Active

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage
25% Movement Slow (Conditional)
2s Slow Duration
15m Close Range

Enduring Speed

Enduring Speed

1250 Souls

+1.4m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Passive/Active

Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist

Intensifying Magazine

Intensifying Magazine

3000 Souls

+25% Ammo

+20% Weapon Damage
Passive/Active

Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage (Conditional)
3s Time for Max Damage

Quicksilver Reload

Quicksilver Reload

1250 Souls

-
Passive/Active

Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency

Late Game Items

Glass Cannon

Glass Cannon

6300 Souls

+70% Weapon Damage
+10% Fire Rate
+1 m/s Move Speed
-15% Max Health
Passive/Active

Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill

Improved Spirit

Improved Spirit

3500 Souls

+21 Spirit Power
+2 Health regen
+1m/s Sprint speed
+75 Bonus Health
Crippling Headshot

Crippling Headshot

6300 Souls

+20% Weapon Damage
+10% Bullet Lifesteal
+10% Spirit Lifesteal
Passive/Active

24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration

Unstoppable

Unstoppable

6300 Souls

+150 Bonus Health
+15% Spirit Resist
+1m/s Move Speed
+12 Spirit Power
Passive/Active

Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
6s Duration

Curse

Curse

6300 Souls

+20% Weapon Damage
+8 Spirit Power
Passive/Active

Curses an enemy - interrupting, Siliencing, Disarming, and preventing item usage.
3.25s Status Duration
20m Cast Range

Lucky Shot

Lucky Shot

6300 Souls

+30% Ammo
Passive/Active

Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit
80% bonus Damage
30% Movement Slow (Conditional)
80% Bonus Damage
30% Movement Slow (Conditional)
30% Proc Chance
1.5s Slow Duration

Situational Items

Melee Lifesteal

Melee Lifesteal

500 Souls

+15% Melee Damage
+75 Bonus Health
Passive/Active

Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes.

Extra Health

Extra Health

500 Souls

+160 Bonus Health
+5% Weapon Damage
Healbane

Healbane

1250 Souls

+75 Bonus Health
Passive/Active

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration

Improved Bullet Armor

Improved Bullet Armor

4250 Souls

+45% Bullet Resist
+10% Weapon Damage
Improved Spirit Armor

Improved Spirit Armor

4250 Souls

+45% Spirit Resist
+8 Spirit Power

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Royal Flush

Royal Flush


Dealing weapon damage grants Wraith a card. The card can be thrown to a target to deal extra damage.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Project Mind

Project Mind


Wraith teleports to a target location.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Full Auto

Full Auto


Temporarily boosts Wraith’s fire rate. Nearby allies receive half the bonus.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Telekinesis

Telekinesis


Wraith lifts an enemy hero, interrupting them and preventing item or ability use. At the end of the lift, the target receives extra damage.

Skill level 1 Skill level 2 Skill level 3 Skill level 4

Comments