Sinclair Screen Rant Build

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stmigalla

stmigalla

Build Description

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Published: January 24, 2025

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Early Game Items

High-Velocity Mag

High-Velocity Mag

500 Souls

+30% Bullet Velocity
14% Weapon Damage
+50 Bullet Shield Health
Hollow Point Ward

Hollow Point Ward

500 Souls

+80 Spirit Shield Health
+4 Spirit Power
Passive/Active

When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)

Extra Spirit

Extra Spirit

500 Souls

+8 Spirit Power
+1 Health Regen
+35 Bonus Health
Extra Stamina

Extra Stamina

500 Souls

+1 Stamina
+10% Stamina Recovery
+7% Fire Rate
Extra Charge

Extra Charge

500 Souls

+1 Bonus Ability Charges
+10% Cooldown Reduction for Charged Abilities
+6% Weapon Damage
Infuser

Infuser

500 Souls

+50 Bonus Health
+10% Ammo
Passive/Active

Gain Spirit Power and Spirit Lifesteal.
+16 Spirit Power
+20% Spirit Lifesteal
6s Duration

Healing Rite

Healing Rite

500 Souls

+45 bonus health
Passive/Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range

Mid Game Items

Enchanter 's Barrier

Enchanter 's Barrier

1250 Souls

+300 Spirit Shield Health
Passive/Active

While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
+20 Spirit Power While Shielded
+8% Cooldown Reduction While Shielded

Improved Cooldown

Improved Cooldown

1250 Souls

Reduces the Cooldown of your abilities and items.
+16% Cooldown Reduction
+1.5 Health Regen
Healbane

Healbane

1250 Souls

+75 Bonus Health
Passive/Active

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration

Rapid Recharge

Rapid Recharge

3500 Souls

+2 Bonus Ability Charges
+55% Faster Time Between Charges
+25% Charged Ability Cooldown Reduction
Soul Shredder Bullets

Soul Shredder Bullets

1250 Souls

6% Weapon Damage
Passive/Active

Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration

Restorative Locket

Restorative Locket

1250 Souls

+8% Spirit Resist
+5 Spirit Power
Passive/Active

When an enemy uses an ability within 50m range from you, store one Restoration Stack.

Active - 28s:
Consume all stacks to heal target ally. If used at the max stacks it replenishes a stamina point on the target. Can be self-cast.

Mystic Vulnerability

Mystic Vulnerability

1250 Souls

+6% Spirit Resist
Passive/Active

When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration

Warp Stone

Warp Stone

3000 Souls

+20% Weapon Damage
+8 Spirit Power
Passive/Active

Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration

Late Game Items

Spiritual Overflow

Spiritual Overflow

6300 Souls

+20% Fire Rate
+15% Cooldown Reduction
+10% Spirit Lifesteal
Passive/Active

+45 Spirit Power
(Conditional)
0.8% Buildup Per Shot
18s Duration

Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen
Echo Shard

Echo Shard

6300 Souls

+1m/s Move Speed
+16% Bullet Resist
+8 Spirit Power
Passive/Active

Reset the cooldown of your most recently used non-ultimate ability.

Pristine Emblem

Pristine Emblem

3000 Souls

+25% Weapon Damage
+12 Spirit Power
+12% Spirit Resist
Passive/Active

Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)

Improved Spirit

Improved Spirit

3500 Souls

+21 Spirit Power
+2 Health regen
+1m/s Sprint speed
+75 Bonus Health
Ethereal Shift

Ethereal Shift

3000 Souls

-
Passive/Active

You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
Afterwards you instantly reload and gain bonus Spirit Power.
3.5s Duration
+14 Bonus Spirit Power
10s Bonus Spirit Duration

Situational Items

Suppressor

Suppressor

1250 Souls

+50 Bonus Health
+2.5 Health Regen
+4 Spirit Power
Passive/Active

When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.
-25% Fire Rate Slow
2s Duration

Decay

Decay

1250 Souls

+7 Spirit Power
Passive/Active

Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal.
-50% Healing Reduction
3.1%/sec Bleed Damage
15m + (0.20 * SpiritPower) Cast Range
10s Duration

Debuff Remover

Debuff Remover

4250 Souls

+125 Bonus Health
+20% Weapon Damage
Passive/Active

Reduces the duration of all negative effects applied to you.
35% Debuff Resist

Active - 45s:
Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus.
Cannot be used while Stunned or Slept.
+3m/s Movement Speed
3s Duration

Metal Skin

Metal Skin

3000 Souls

+125 Bonus Health
+8 Spirit Power
+8% Fire Rate
Passive/Active

Become immune to bullets and melee attacks.
3.5s Duration

Escalating Exposure

Escalating Exposure

7550 Souls

+15% Spirit Resist
+125 Bonus Health
-15% Spirit Resist on Spirit Damage
Passive/Active

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Royal Flush

Royal Flush


Dealing weapon damage grants Wraith a card. The card can be thrown to a target to deal extra damage.

Project Mind

Project Mind


Wraith teleports to a target location.

Full Auto

Full Auto


Temporarily boosts Wraith’s fire rate. Nearby allies receive half the bonus.

Telekinesis

Telekinesis


Wraith lifts an enemy hero, interrupting them and preventing item or ability use. At the end of the lift, the target receives extra damage.

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