Silly Billy Wraith

Build Creator

Goobo

Goobo

Build Description

The Wraith build I use.

In the early game this build is good for both farming and fighting, and has optional items for whether you're winning or losing. Ammo Scavenger and Infuser are both really good if you have lane control, and Monster Rounds and Healing Rite are good if you're being pushed back a lot.

Mid game you can either stay in lane and farm your lane and jungle, or be very rotation heavy with your teleport. Tesla Bullets + Titanic Magazine is a really scary combo for split pushing so if you farm you can probably sneak a couple of guardians and maybe walkers. If you're yellow or purple take advantage of the teleporter between them for double the farm and double the push.

Late game you can just ult people and take them out of the fight, especially if you have Silencer. You can also Superior Cooldown + Improved Reach your teleport, buy Phantom Strike, and just fly around the map and teamfights too.

Statistics

Views: 176

Published: October 26, 2024

Rating:
0 0

Login to rate this build

Early Game Items

Optional items: Winning lane: Ammo Scavenger, Hollow Point Ward, Rapid Rounds Losing lane: Monster Rounds, Healing Rite, Melee Lifesteal


Restorative Shot

Restorative Shot

500 Souls

+7% Bullet Resist
+8% Weapon Damage
Passive/Active

Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs

Basic Magazine

Basic Magazine

500 Souls

24% Ammo
+15% Weapon Damage
Titanic Magazine Component
Extra Charge

Extra Charge

500 Souls

+1 Bonus Ability Charges
+10% Cooldown Reduction for Charged Abilities
+6% Weapon Damage
Infuser

Infuser

500 Souls

+50 Bonus Health
+10% Ammo
Passive/Active

Gain Spirit Power and Spirit Lifesteal.
+16 Spirit Power
+20% Spirit Lifesteal
6s Duration

Sprint Boots

Sprint Boots

500 Souls

+2m/s Sprint Speed
+1 Health Regen
+4% Weapon Damage
Quicksilver Reload

Quicksilver Reload

1250 Souls

-
Passive/Active

Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency

Mid Game Items

Tesla Bullets

Tesla Bullets

3000 Souls

+14% Fire Rate
Passive/Active

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps

Bullet Lifesteal

Bullet Lifesteal

1250 Souls

+28% Bullet Lifesteal
+75 Bonus Health
Rapid Recharge

Rapid Recharge

3500 Souls

+2 Bonus Ability Charges
+55% Faster Time Between Charges
+25% Charged Ability Cooldown Reduction
Titanic Magazine

Titanic Magazine

3500 Souls

Components: Basic Magazine
100% Ammo
18% Weapon Damage
10% Bullet Resist
Enduring Speed

Enduring Speed

1250 Souls

+1.4m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Passive/Active

Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist

Late Game Items

Lucky Shot

Lucky Shot

6300 Souls

+30% Ammo
Passive/Active

Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit
80% bonus Damage
30% Movement Slow (Conditional)
80% Bonus Damage
30% Movement Slow (Conditional)
30% Proc Chance
1.5s Slow Duration

Leech

Leech

6300 Souls

+35% Spirit Lifesteal
+35% Bullet Lifesteal
+175 Bonus Health
+12 Spirit Power
+15% Weapon Damage
Escalating Exposure

Escalating Exposure

7550 Souls

+15% Spirit Resist
+125 Bonus Health
-15% Spirit Resist on Spirit Damage
Passive/Active

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target

Phantom Strike

Phantom Strike

6300 Souls

+15% Bullet Resist
+30% Weapon Damage
Passive/Active

Teleport to an enemy target, applying Disarm, Slow, and dealing damage.
3s Disarm & Slow Duration
50% Movement Slow (Conditional)
150 Damage
25m Cast Range

Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen

Situational Items

Silencer

Silencer

7550 Souls

+25% Bullet Slow Proc
+15% Weapon Damage
Passive/Active

For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration

Headhunter

Headhunter

3500 Souls

+50% Bullet Velocity
+15% Weapon Damage
+150 Bullet Shield
Passive/Active

Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration

Burst Fire

Burst Fire

3000 Souls

+12% Fire Rate
+50% Slide Distance
Passive/Active

Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
3s Duration

Toxic Bullets

Toxic Bullets

3000 Souls

+100 Health
Passive/Active

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot

Debuff Reducer

Debuff Reducer

1250 Souls

+75 Bonus Health
+6% Weapon Damage
Passive/Active

Reduces the duration of all negative effects applied to you.
30% Debuff Resist

Improved Bullet Armor

Improved Bullet Armor

4250 Souls

+45% Bullet Resist
+10% Weapon Damage
Improved Spirit Armor

Improved Spirit Armor

4250 Souls

+45% Spirit Resist
+8 Spirit Power
Superior Stamina

Superior Stamina

3500 Souls

+3 Stamina
+20% Stamina Recovery
+30% Air Jump/Dash Distance
+7% Fire Rate
+8 Spirit Power
Passive/Active

Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2

The Combat Barrier

The Combat Barrier

1250 Souls

+300 Bullet Shield Health
Passive/Active

When you have a Bullet Shield, gain Weapon Damage and Fire Rate.
+28% Weapon Damage While Shielded
+8% Fire Rate While Shielded

Improved Reach

Improved Reach

3500 Souls

+35% Imbued Ability Ability Range
+25% Non-Imbued Ability Ability Range
+10% Spirit Resist
+6 Spirit Power
Increases the range and effect radius of your abilities and items.
Ethereal Shift

Ethereal Shift

3000 Souls

-
Passive/Active

You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
Afterwards you instantly reload and gain bonus Spirit Power.
3.5s Duration
+14 Bonus Spirit Power
10s Bonus Spirit Duration

Superior Duration

Superior Duration

4250 Souls

Increases the duration of your abilities and items.
+32% Imbued Ability Duration
+26% Non-Imbued Ability Duration
+175 Bonus Health
+15% Weapon Damage
+4 Health Regen
Refresher

Refresher

6300 Souls

+16% Spirit Resist
+8% Bullet Resist
Passive/Active

Reset the cooldown of all your abilities and restore all your charges

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Royal Flush

Royal Flush


Dealing weapon damage grants Wraith a card. The card can be thrown to a target to deal extra damage.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Project Mind

Project Mind


Wraith teleports to a target location.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Full Auto

Full Auto


Temporarily boosts Wraith’s fire rate. Nearby allies receive half the bonus.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Telekinesis

Telekinesis


Wraith lifts an enemy hero, interrupting them and preventing item or ability use. At the end of the lift, the target receives extra damage.

Skill level 1 Skill level 2 Skill level 3 Skill level 4

Comments