Well rounded Wraith build that uses cards and auto attacks to decimate solo targets and teamfights.
These Items help you through the early game and provide you some spike once you get your ultimate, infuser gives you staying power in short fights.
Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
Gain Spirit Power and Spirit Lifesteal.
+16 Spirit Power
+20% Spirit Lifesteal
6s Duration
Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power
2 Ammo Per Soul
2 Spirit Power Per Soul
35s Spirit Power Duration
12 Max Stacks
bullet shredder - > active reload -> swift striker makes you stack cards and DPS fast. Lifesteal gives sustain. Armor/MR as needed.QSR on Card. Rapid recharge and improved burst make ult + cards HIT harder.
Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration
While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
+20% Fire Rate Conditional
+30% bullet Lifesteal Conditional
8s Duration
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Increases the effectiveness of your Healing and increases your resistance to healing reduction.
+25% Healing Effectiveness
+15% Heal Reduction Resistance
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency
Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage (Conditional)
3s Time for Max Damage
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
3s Duration
Ricochet for teamfights. Glasscannon ASAP if snowball. Armor MR as needed. Leech if you need extra sustaining. Debuff Remover if they have heavy CC. Unstoppable for same reason. Divine Kevlar if you have to 2 in, ult a team, and fight on your own.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing percentage of the original damage.
50% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill
Reduces the duration of all negative effects applied to you.
35% Debuff Resist
Active - 45s:
Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus.
Cannot be used while Stunned or Slept.
+3m/s Movement Speed
3s Duration
Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
6s Duration
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
700 Bullet Shield
700 Spirit Shield
+40 Spirit Power
15s Duration
CQ/PB against teams with lots of close range (abrams, krill, viscous). LR/SS for longer range teams (vindicta, talon, mcginnis). Reactive Barrier against heavy CC, debuff reducer against debuffers (infernus). Ethereal shift to buy time for 2nd skill to come off CD for escapes.
Deal additional Weapon Damage when in close range to your target
+25% Weapon Damage (Conditional)
15m Close Range
Point Blank Component
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage
25% Movement Slow (Conditional)
2s Slow Duration
15m Close Range
Deal additional Weapon Damage when beyond a minimum distance from your target.
+40% Weapon Damage (Conditional)
15m Min. Distance
Sharpshooter Component
Deal additional Weapon Damage when beyond minimum distance from your target.
+60% Weapon Damage
15m Min. Distance
Deal Bonus Weapon Damage with headshots
+100 Head Shot Bonus Damage
3s Cooldown
Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.
400 Bullet Shield Health (Conditional)
200 Spirit Shield Health (Conditional)
9s Duration
Reduces the duration of all negative effects applied to you.
30% Debuff Resist
You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
Afterwards you instantly reload and gain bonus Spirit Power.
3.5s Duration
+14 Bonus Spirit Power
10s Bonus Spirit Duration