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Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power
2 Ammo Per Soul
2 Spirit Power Per Soul
35s Spirit Power Duration
12 Max Stacks
Gain Spirit Power and Spirit Lifesteal.
+16 Spirit Power
+20% Spirit Lifesteal
6s Duration
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
Removes the Movement Speed penalty while shooting.
Active (22s): Gain Movement Speed and Ammo.
+4m/s Movement Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration
You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
Afterwards you instantly reload and gain bonus Spirit Power.
3.5s Duration
+14 Bonus Spirit Power
10s Bonus Spirit Duration
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
700 Bullet Shield
700 Spirit Shield
+40 Spirit Power
15s Duration
+45 Spirit Power
(Conditional)
0.8% Buildup Per Shot
18s Duration
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2