WARDEN

Build Creator

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Published: November 28, 2024

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Early Game Items

High-Velocity Mag

High-Velocity Mag

500 Souls

+30% Bullet Velocity
14% Weapon Damage
+50 Bullet Shield Health
Restorative Shot

Restorative Shot

500 Souls

+7% Bullet Resist
+8% Weapon Damage
Passive/Active

Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs

Extra Regen

Extra Regen

500 Souls

+2.8 Health Regen
+8% Ammo
+25 Bonus Health
Mystic Burst

Mystic Burst

500 Souls

+40 Spirit Shield Health
+6% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage

Quicksilver Reload

Quicksilver Reload

1250 Souls

-
Passive/Active

Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency

Mystic Reach

Mystic Reach

500 Souls

Increases the range and effect radius of your abilities and items.
+15% Ability Range
+5% Spirit Resist

Mid Game Items

Slowing Bullets

Slowing Bullets

1250 Souls

+16% Weapon Damage
+5 Spirit Power
Passive/Active

Your bullets apply Movement Slow.
+25% Movement Slow (Conditional)
1.3s Slow Duration
Silencer Component

Fleetfoot

Fleetfoot

1250 Souls

+75 bonus Health
+25% Slide Distance
Passive/Active

Removes the Movement Speed penalty while shooting.
Active (22s): Gain Movement Speed and Ammo.
+4m/s Movement Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration

Enduring Speed

Enduring Speed

1250 Souls

+1.4m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Passive/Active

Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist

The Combat Barrier

The Combat Barrier

1250 Souls

+300 Bullet Shield Health
Passive/Active

When you have a Bullet Shield, gain Weapon Damage and Fire Rate.
+28% Weapon Damage While Shielded
+8% Fire Rate While Shielded

Veil Walker

Veil Walker

3500 Souls

+200 Bullet Shield Health
+200 Spirit Shield Health
+12% Ammo
+10% Weapon Damage
Passive/Active

Walking through a cosmic veil grants you Stealth, increased Movement Speed, restores all Bullet and Spirit Shields, and grants bonus Fire Rate for your next magazine.
Invisible (Status Effect)
3m/s Invis Move Speed (Conditional)
+30% Fire Rate (Conditional)
5s Invisibility Duration

Slowing Hex

Slowing Hex

1250 Souls

+1m/s Sprint Speed
+5 Spirit Power
Passive/Active

Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage.
70 + (0.59 * Spirit Power) Spirit Damage
30% Movement Slow
25m Cast Range
3s Duration

Late Game Items

Headhunter

Headhunter

3500 Souls

+50% Bullet Velocity
+15% Weapon Damage
+150 Bullet Shield
Passive/Active

Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration

Siphon Bullets

Siphon Bullets

6300 Souls

+28% Weapon Damage
Passive/Active

45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Alchemical Flask

Alchemical Flask


Smashes a flask at the ground, damaging and slowing enemies and reducing their outgoing damage.

Willpower

Willpower


Warden gains a spirit shield and bonus movement speed.

Binding Word

Binding Word


Curses an enemy hero. If they don’t move away from the original curse location, they are damaged and immobilized.

Last Stand

Last Stand


After charging, Warden releases pulses that damage enemies and heal Warden.

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