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Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency
Your bullets apply Movement Slow.
+25% Movement Slow (Conditional)
1.3s Slow Duration
Silencer Component
Removes the Movement Speed penalty while shooting.
Active (22s): Gain Movement Speed and Ammo.
+4m/s Movement Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
When you have a Bullet Shield, gain Weapon Damage and Fire Rate.
+28% Weapon Damage While Shielded
+8% Fire Rate While Shielded
Walking through a cosmic veil grants you Stealth, increased Movement Speed, restores all Bullet and Spirit Shields, and grants bonus Fire Rate for your next magazine.
Invisible (Status Effect)
3m/s Invis Move Speed (Conditional)
+30% Fire Rate (Conditional)
5s Invisibility Duration
Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage.
70 + (0.59 * Spirit Power) Spirit Damage
30% Movement Slow
25m Cast Range
3s Duration
Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration
45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency