goon gamin

Build Creator

mycelium

mycelium

Build Description

This build focuses on using Viscous's punch to sustain and bully opponents early. Note: You WILL fall off late game, so you need to roam and make plays happen early to get your teammates ahead. After mid game, you can decide if you want to go to a more spirit heavy build, leaning heavier into his 1, continue building his punch by building weapon damage, or go a more supportive/tank build.

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Published: September 2, 2024

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Early Game Items

Melee Lifesteal is insane for lane sustain. Spirit Strike and Extra Charge allow you to bully your opponents. You can skip basic magazine if you're ahead enough to safely farm 1250-3500 cost items. Extra Stamina can be delayed if you don't feel like you need it yet.


Melee Lifesteal

Melee Lifesteal

500 Souls

+15% Melee Damage
+75 Bonus Health
Passive/Active

Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes.

Spirit Strike

Spirit Strike

500 Souls

+100 Spirit Shield Health
+1 Health Regen
+15% Melee Damage
Passive/Active

When you perform a Light or Heavy Melee attack against a hero, deal Extra Spirit Damage with the attack and reduce the target's Spirit Resist
x Spirit Damage (adjusted by Spirit Power)
-12% Spirit Resist
8s Duration

Extra Charge

Extra Charge

500 Souls

+1 Bonus Ability Charges
+10% Cooldown Reduction for Charged Abilities
+6% Weapon Damage
Basic Magazine

Basic Magazine

500 Souls

24% Ammo
+15% Weapon Damage
Titanic Magazine Component
Extra Stamina

Extra Stamina

500 Souls

+1 Stamina
+10% Stamina Recovery
+7% Fire Rate

Mid Game Items

Quicksilver Reload (QSR) on Puddle Punch The order here is highly versatile. Lifestrike falls off hard late game, but it is still very strong, and will be used for most games. If you feel like the game will go late OR you're behind/want to push an advantage, you should go for it (most games tbh). You can skip it otherwise. Warp Stone can be used to gap close, dodge skills, or immediately after exiting THE CUBE.


Lifestrike

Lifestrike

3500 Souls

+40% Melee Damage
+125 Bonus Health
+8% Bullet Resist
Passive/Active

Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes.
60% Movement Slow (Conditional)
2.5s Slow Duration

Quicksilver Reload

Quicksilver Reload

1250 Souls

-
Passive/Active

Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency

Warp Stone

Warp Stone

3000 Souls

+20% Weapon Damage
+8 Spirit Power
Passive/Active

Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration

Rapid Recharge

Rapid Recharge

3500 Souls

+2 Bonus Ability Charges
+55% Faster Time Between Charges
+25% Charged Ability Cooldown Reduction
Superior Stamina

Superior Stamina

3500 Souls

+3 Stamina
+20% Stamina Recovery
+30% Air Jump/Dash Distance
+7% Fire Rate
+8 Spirit Power
Passive/Active

Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2

Berserker

Berserker

1250 Souls

+4 Ammo
+8% Bullet Resist
Passive/Active

Your Weapon Damage increases as you take sustained damage.
+5% Weapon Damage per Stack
110 Damage taken to Stack, 10 Max Stacks, 10s Duration

Late Game Items

Late game items should really be considered on a game by game basis. Viscous is a very versatile character and can go both spirit damage and gun damage, and you should really consider what gaps your team has. Also consider specific counters (I.E Metal Skin for Haze/Wraith/Gunners). CD can go on any of the basic abilities (1 for spirit dmg, 2 for support/tank, 3 for weapon dmg). Most games should try and go for weapon damage.


Colossus

Colossus

6300 Souls

+600 Bonus Health
+20% Melee Damage
+20% Weapon Damage
Passive/Active

Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 20%.
+40% Bullet Resist (Conditional)
+40% Spirit Resist (Conditional)
35% Movement Slow (Conditional)
10m Radius
7s Duration

Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen
Titanic Magazine

Titanic Magazine

3500 Souls

Components: Basic Magazine
100% Ammo
18% Weapon Damage
10% Bullet Resist
Spiritual Overflow

Spiritual Overflow

6300 Souls

+20% Fire Rate
+15% Cooldown Reduction
+10% Spirit Lifesteal
Passive/Active

+45 Spirit Power
(Conditional)
0.8% Buildup Per Shot
18s Duration

Tesla Bullets

Tesla Bullets

3000 Souls

+14% Fire Rate
Passive/Active

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps

The Ricochet

The Ricochet

6300 Souls

+35% Ammo
+12% Fire Rate
+150 Bonus Health
Passive/Active

Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing percentage of the original damage.
50% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range

Fleetfoot

Fleetfoot

1250 Souls

+75 bonus Health
+25% Slide Distance
Passive/Active

Removes the Movement Speed penalty while shooting.
Active (22s): Gain Movement Speed and Ammo.
+4m/s Movement Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration

Crippling Headshot

Crippling Headshot

6300 Souls

+20% Weapon Damage
+10% Bullet Lifesteal
+10% Spirit Lifesteal
Passive/Active

24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration

Toxic Bullets

Toxic Bullets

3000 Souls

+100 Health
Passive/Active

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot

Kinetic Dash

Kinetic Dash

1250 Souls

+100 Bonus Health
1.5 Health Regen
Passive/Active

Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+30% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional)
8s Duration

Situational Items

Some notable items that I think can be good. Consider what problem you are trying to solve.


Silencer

Silencer

7550 Souls

+25% Bullet Slow Proc
+15% Weapon Damage
Passive/Active

For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration

Inhibitor

Inhibitor

6300 Souls

+25% Weapon Damage
+175 Bonus Health
Passive/Active

Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
25% Movement Slow (Conditional)
-35% Damage Penalty (Conditional)
2.5s Debuff Duration

Debuff Remover

Debuff Remover

4250 Souls

+125 Bonus Health
+20% Weapon Damage
Passive/Active

Reduces the duration of all negative effects applied to you.
35% Debuff Resist

Active - 45s:
Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus.
Cannot be used while Stunned or Slept.
+3m/s Movement Speed
3s Duration

Metal Skin

Metal Skin

3000 Souls

+125 Bonus Health
+8 Spirit Power
+8% Fire Rate
Passive/Active

Become immune to bullets and melee attacks.
3.5s Duration

Rescue Beam

Rescue Beam

3500 Souls

+125 Bonus Health
+2m/s Sprint Speed
+9 Spirit Power
Passive/Active

Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
30% Heal Amount
2.5s Channel Duration
45m Cast Range

Silence Glyph

Silence Glyph

3000 Souls

+200 Spirit Shield Health
+1 m/s Sprint Speed
Passive/Active

Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities.
25m Cast Range
3s Duration
100 + (1.00 * SpiritPower) Spirit Damage

Knockdown

Knockdown

3000 Souls

+1 Stamina
+200 Spirit Shield Health
+6 Spirit Power
Passive/Active

Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action.
0.9s Stun Duration
45m Cast Range

Ethereal Shift

Ethereal Shift

3000 Souls

-
Passive/Active

You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
Afterwards you instantly reload and gain bonus Spirit Power.
3.5s Duration
+14 Bonus Spirit Power
10s Bonus Spirit Duration

Curse

Curse

6300 Souls

+20% Weapon Damage
+8 Spirit Power
Passive/Active

Curses an enemy - interrupting, Siliencing, Disarming, and preventing item usage.
3.25s Status Duration
20m Cast Range

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Splatter

Splatter


Throws a ball of goo that deals damage and leaves puddles that slow nearby enemies.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
The Cube

The Cube


Encases a target in a cube of restorative goo that purges debuffs, protects from debuffs, and increases health regen. Can be used on self. The target cannot use any action to escape the cube.

Skill level 1 Skill level 2 Skill level 3
Puddle Punch

Puddle Punch


Viscous summons a fist that punches units and sends them flying. Enemies will be dealt damage, have their dash distance reduced, and have their movement slowed.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Goo Ball

Goo Ball


Viscous encases himself into a large goo ball that deals damage and stuns enemies on impact. The ball can double jump and bounce off walls

Skill level 1 Skill level 2 Skill level 3 Skill level 4

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