spirit damage and fast map movement for speedy farming
Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration
Periodically deals Spirit Damage to the 2 closest enemies nearby.
40 + (0.24 * Spirit Power) Spirit Damage
9m Pulse Radius
While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
+20 Spirit Power While Shielded
+8% Cooldown Reduction While Shielded
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+30% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional)
8s Duration
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
3s Duration
Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target
Teleport to an enemy target, applying Disarm, Slow, and dealing damage.
3s Disarm & Slow Duration
50% Movement Slow (Conditional)
150 Damage
25m Cast Range
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration
Increases the effectiveness of your Healing and increases your resistance to healing reduction.
+25% Healing Effectiveness
+15% Heal Reduction Resistance
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to recieve additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes
45 DPS
+50% Weapon Damage (Conditional)
95 Max DPS
10 Radius
5s Duration