Viscous has a very well rounded kit that allows him to build multiple ways. This build focuses on mag capacity and fire rate, with very little spirit damage. Not many people expect Viscous to be heavy in gun damage, which means you can frequently catch them off guard. Your early game will revolve around landing splatter and using the Cube well. Mid-game is when you shine most. You can duel pretty much anyone, and you are more of a split push threat than many realize with tons of gun damage and great escape potential with your ult.
Use Melee Lifesteal and Puddle Punch to sustain in lane. Extra Charge for more long range punching and positioning. Maybe shoot directly for Tesla Bullets before Swift Striker if you can. Spatter will be your main damage source at this point, so use it often. (Total = 3,750 souls)
Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes.
Tesla Bullets will allow us to proc Bullet Resist Shredder frequently because we want to save our splatter for QSR mid fight. It will also proc Healbane and Suppressor later. Intensifying Mag does way more damage than you AND the enemy think at this point. When in doubt, keep blastin. (Total = 17,750 Souls)
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency
Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration
Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage (Conditional)
3s Time for Max Damage
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
3s Duration
When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.
-25% Fire Rate Slow
2s Duration
You can either go Lucky Shot or Vampiric Burst first... I have been surprised with Lucky Shot damage so far... Sell Melee Lifesteal for Healbane if needed. (Total = 52,850 souls)
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration
Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit
80% bonus Damage
30% Movement Slow (Conditional)
80% Bonus Damage
30% Movement Slow (Conditional)
30% Proc Chance
1.5s Slow Duration
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
If a target takes Spirit damage, they have their Movement Speed and Fire Rate reduced.
+30% Movement Slow
+40% Fire Rate Slow
2s Duration
100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot
Teleport to an enemy target, applying Disarm, Slow, and dealing damage.
3s Disarm & Slow Duration
50% Movement Slow (Conditional)
150 Damage
25m Cast Range
Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration
Deal additional Weapon Damage when beyond minimum distance from your target.
+60% Weapon Damage
15m Min. Distance
Deal Bonus Weapon Damage with headshots
+100 Head Shot Bonus Damage
3s Cooldown
24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration