A defensive poking save support. With understanding of puddle punch movement you can also get a lot out of mobility both foe your self and allies with coordination.
Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes.
When you perform a Light or Heavy Melee attack against a hero, deal Extra Spirit Damage with the attack and reduce the target's Spirit Resist
x Spirit Damage (adjusted by Spirit Power)
-12% Spirit Resist
8s Duration
Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs
Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+30% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional)
8s Duration
Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast.
300 Bullet Shield
300 Spirit Shield
+2m/s Move Speed
5s Duration
35m Cast Range
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
30% Heal Amount
2.5s Channel Duration
45m Cast Range
Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes.
60% Movement Slow (Conditional)
2.5s Slow Duration
Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Superior cd on cube and echo shard mainly for cube as well
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Reset the cooldown of your most recently used non-ultimate ability.
Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
+40% Damage (Conditional)
+50% Movement Slow (Conditional)
16m Radius
3s Delay Duration
If you die, after 4s you will respawn at your death location with partial health.
+50% Rebirth Health
Healing rite is a solid situation active in the early gave that can scale decently. Long is a scaling alternative to soul shredder bullets that allows you to deal better poke bullet damage in fight while still maintaining good distances for saves.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
Heal yourself and nearby allies. Heals an additional 20% per ally.
260 Total HP Regen
2s Regen Duration
18m Radius
Deal additional Weapon Damage when beyond a minimum distance from your target.
+40% Weapon Damage (Conditional)
15m Min. Distance
Sharpshooter Component
Deal additional Weapon Damage when beyond minimum distance from your target.
+60% Weapon Damage
15m Min. Distance
Deal Bonus Weapon Damage with headshots
+100 Head Shot Bonus Damage
3s Cooldown