The user didn't provide a description.
Lane: Mystic Burst, Mystic Reach, Extra Spirit, Enduring Spirit, Extra Stamina
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
Mid Game: Improved Burst, Improved/Superior Cooldown, Improved Reach, Improved Spirit. Rush Echo Shard as soon as you can afford to save 6300, it's your biggest power spike
Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)
Reset the cooldown of your most recently used non-ultimate ability.
Late Game/Flex slots: Surge of Power, buy whenever you get your first flex instead of a different 3000 item, Mystic Reverb, Boundless Spirit.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
+34 Spirit Power
+3m/s Move Speed
Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
+40% Damage (Conditional)
+50% Movement Slow (Conditional)
16m Radius
3s Delay Duration
Buy defense as necessary. Good items: Enchanter's Barrier, Spirit Lifesteal, Improved Stamina, Armors, Unstoppable
While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
+20 Spirit Power While Shielded
+8% Cooldown Reduction While Shielded
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
6s Duration