Siggi ッ
Shiv is a powerful bruiser and lane bully. With his passive providing innate tankiness, he can take favorable trades and chip away at opponents, making it easier to secure kills with his ultimate. This build enhances that playstyle by prioritizing bleed damage.
Start with Extra Charge for consistent dagger damage. Next, get Extra Regen and Extra Health for lane sustain. Finish by adding Close Quarters and Restorative Shot for added damage.
Deal additional Weapon Damage when in close range to your target
+25% Weapon Damage (Conditional)
15m Close Range
Point Blank Component
Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs
Use Decay for Rage Meter and early/mid game DoT. Upgrade Daggers with Mystic Vulnerability and Duration Extender. Add Kinetic Dash, Healband, and Berzerker for damage, and boost tankiness with Spirit Lifesteal, Bullet Armor, and Spirit Armor.
Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal.
-50% Healing Reduction
3.1%/sec Bleed Damage
15m + (0.20 * SpiritPower) Cast Range
10s Duration
When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration
Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+30% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional)
8s Duration
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration
Your Weapon Damage increases as you take sustained damage.
+5% Weapon Damage per Stack
110 Damage taken to Stack, 10 Max Stacks, 10s Duration
Toxic Bullets synergizes well with our playstyle. Superior Duration, Rapid Recharge, and Mystic Slow further enhance our Daggers. Point Blank boosts close damage, rounding out our gameplan.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage
25% Movement Slow (Conditional)
2s Slow Duration
15m Close Range
If a target takes Spirit damage, they have their Movement Speed and Fire Rate reduced.
+30% Movement Slow
+40% Fire Rate Slow
2s Duration
Warp Stone, Superior Stamina, and Enduring Speed are great optional movement tools. Leech, Improved Bullet Armor, and Improved Spirit Armor are top choices for boosting tankiness.
Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
Reduces the duration of all negative effects applied to you.
30% Debuff Resist
Reduces the duration of all negative effects applied to you.
35% Debuff Resist
Active - 45s:
Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus.
Cannot be used while Stunned or Slept.
+3m/s Movement Speed
3s Duration