shiv clean build

Build Creator

GusPech

GusPech

Build Description

The user didn't provide a description.

Statistics

Views: 122

Published: October 28, 2024

Rating:
0 0

Login to rate this build

Early Game Items

EARLY GAME First we buy Extra Charge our main way of damage is to keep throwing daggers. Then we buy Extra Regen and Extra Health to sustain in the lane And lastly we round out our damage with both Close Quarters and Restorative Shot.


Extra Charge

Extra Charge

500 Souls

+1 Bonus Ability Charges
+10% Cooldown Reduction for Charged Abilities
+6% Weapon Damage
Extra Regen

Extra Regen

500 Souls

+2.8 Health Regen
+8% Ammo
+25 Bonus Health
Ammo Scavenger

Ammo Scavenger

500 Souls

+15% Ammo
+60 Bonus Health
Passive/Active

Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power
2 Ammo Per Soul
2 Spirit Power Per Soul
35s Spirit Power Duration
12 Max Stacks

Restorative Shot

Restorative Shot

500 Souls

+7% Bullet Resist
+8% Weapon Damage
Passive/Active

Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs

Decay

Decay

1250 Souls

+7 Spirit Power
Passive/Active

Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal.
-50% Healing Reduction
3.1%/sec Bleed Damage
15m + (0.20 * SpiritPower) Cast Range
10s Duration

Enduring Spirit

Enduring Spirit

500 Souls

+11% Base Health
+75 Bonus Health
+8% Spirit Lifesteal
+4 Spirit Power

Mid Game Items

Mid Game Decay is your primary way to charge the Rage meter and the strongest damage-over-time effect you can afford in the early-mid game. You can improve your Serrated Knives with Mystic Vulnerability and Duration Extender. Slowing Bullets and Mystic Shot both give some extra spirit and the damage needed to get through the mid game. Spirit Lifesteal and Spirit Armor help with your tankiness


Mystic Vulnerability

Mystic Vulnerability

1250 Souls

+6% Spirit Resist
Passive/Active

When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration

Duration Extender

Duration Extender

1250 Souls

Increases the Duration of your abilities and items.
+16% Ability Duration
+100 Bonus Health
+1.75 Health Regen
Mystic Shot

Mystic Shot

1250 Souls

+12% Weapon Damage

+4 Spirit Power
Passive/Active

Your next bullet deals bonus Spirit Damage.
+65 Spirit Damage

Slowing Bullets

Slowing Bullets

1250 Souls

+16% Weapon Damage
+5 Spirit Power
Passive/Active

Your bullets apply Movement Slow.
+25% Movement Slow (Conditional)
1.3s Slow Duration
Silencer Component

Spirit Lifesteal

Spirit Lifesteal

1250 Souls

+23% Spirit Lifesteal
+75 Bonus Health
Spirit Armor

Spirit Armor

1250 Souls

+20% Spirit Resist
+5 Spirit Power
Enduring Speed

Enduring Speed

1250 Souls

+1.4m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Passive/Active

Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist

Return Fire

Return Fire

1250 Souls

+125 Bonus Health
+7 Spirit Power
+7% Fire Rate
Passive/Active

Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
70% Bullet Damage Returned
30% Spirit Damage Returned
7s Duration


Late Game Items

Late Game Toxic Bullets has really good synergy with our playstyle. Superior Duration, Rapid Recharge, and Superior Cooldown add another burst of improvement. Soul Shredder Bullets both help us sustain and amplify our damage from the daggers, Decay and our Slice and Dice.


Rapid Recharge

Rapid Recharge

3500 Souls

+2 Bonus Ability Charges
+55% Faster Time Between Charges
+25% Charged Ability Cooldown Reduction
Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen
Escalating Exposure

Escalating Exposure

7550 Souls

+15% Spirit Resist
+125 Bonus Health
-15% Spirit Resist on Spirit Damage
Passive/Active

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target

Toxic Bullets

Toxic Bullets

3000 Souls

+100 Health
Passive/Active

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot

Soul Shredder Bullets

Soul Shredder Bullets

1250 Souls

6% Weapon Damage
Passive/Active

Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration

Situational Items

Luxury and Situational Items Warp Stone, Superior Stamina, and Enduring Speed are good optional movement tools to help maneuver through fights. Leech, Improved Bullet Armor, and Improved Spirit Armor are the best ways to improve our tankiness. Magic Carpet gives a new solid way to kite and keeps us in the fight. Escalating Exposure is now our best offensive Tier 4 item, as it gives us the most damage. Start the exposure with Decay and Serrated Knives and then Slice a


Fortitude

Fortitude

3000 Souls

+275 Bonus Health


Passive/Active

After not taking damage for 11s, gain 4% Max Health Regen.
When you are above 75% health, you have bonus Weapon Damage and Movement Speed.
+25% Weapon Damage (Con.)
+2m/s Move speed (Con.)

Colossus

Colossus

6300 Souls

+600 Bonus Health
+20% Melee Damage
+20% Weapon Damage
Passive/Active

Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 20%.
+40% Bullet Resist (Conditional)
+40% Spirit Resist (Conditional)
35% Movement Slow (Conditional)
10m Radius
7s Duration

Leech

Leech

6300 Souls

+35% Spirit Lifesteal
+35% Bullet Lifesteal
+175 Bonus Health
+12 Spirit Power
+15% Weapon Damage
Improved Spirit Armor

Improved Spirit Armor

4250 Souls

+45% Spirit Resist
+8 Spirit Power
Superior Stamina

Superior Stamina

3500 Souls

+3 Stamina
+20% Stamina Recovery
+30% Air Jump/Dash Distance
+7% Fire Rate
+8 Spirit Power
Passive/Active

Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2

Debuff Reducer

Debuff Reducer

1250 Souls

+75 Bonus Health
+6% Weapon Damage
Passive/Active

Reduces the duration of all negative effects applied to you.
30% Debuff Resist

Magic Carpet

Magic Carpet

6300 Souls

+10% Ability Duration
+15 Spirit Power
+150 Bonus Health
Passive/Active

Summon a Magic Carpet that will fly you away and gain Bullet and Spirit Shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.
+400 Bullet & Spirit Shield Health
7.7s Duration
1.3s Summon Duration
+6m/s Bonus Fly Speed
17.6s Shield Duration

Mystic Reverb

Mystic Reverb

6300 Souls

+15% Spirit Lifesteal
+15% Spirit Resist
+15% Ability Range
Passive/Active

Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
+40% Damage (Conditional)
+50% Movement Slow (Conditional)
16m Radius
3s Delay Duration

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Serrated Knives

Serrated Knives


Throw a knife that damages and slows an enemy.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Slice and Dice

Slice and Dice


Perform a dash forward, damaging enemies along the path.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Bloodletting

Bloodletting


Take only a portion of incoming damage immediately and defer the rest to be taken over time.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Killing Blow

Killing Blow


Activate to leap towards an enemy hero and instantly kill the enemy if their health is below the kill threshold.

Skill level 1 Skill level 2 Skill level 3 Skill level 4

Comments