RinaVX Seven Build

Build Creator

Build Description

This build focuses on late-game strength and sustainability, starting with increased magazine size and regeneration for efficient jungle farming and harassing, then transitioning to mobility and durability for engaging or escaping dangerous fights. Key items include Unstoppable to protect your ultimate, spirit-boosting gear for damage, and armor for enhanced survivability in teamfights.

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Published: October 3, 2024

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Early Game Items

This item set prioritizes sustainability and burst damage by improving magazine size and regeneration for efficient jungle farming and lane harass. Early items focus on enhancing tankiness and sustain, with a key goal of speeding up farm by 7 minutes.


Ammo Scavenger

Ammo Scavenger

500 Souls

+15% Ammo
+60 Bonus Health
Passive/Active

Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power
2 Ammo Per Soul
2 Spirit Power Per Soul
35s Spirit Power Duration
12 Max Stacks

Monster Rounds

Monster Rounds

500 Souls

+35% Weapon Damage vs NPCs
Bullet Resist vs NPCs
+50 Bonus Health
+1 Health Regen
Extra Regen

Extra Regen

500 Souls

+2.8 Health Regen
+8% Ammo
+25 Bonus Health
Extra Spirit

Extra Spirit

500 Souls

+8 Spirit Power
+1 Health Regen
+35 Bonus Health
Infuser

Infuser

500 Souls

+50 Bonus Health
+10% Ammo
Passive/Active

Gain Spirit Power and Spirit Lifesteal.
+16 Spirit Power
+20% Spirit Lifesteal
6s Duration

Hollow Point Ward

Hollow Point Ward

500 Souls

+80 Spirit Shield Health
+4 Spirit Power
Passive/Active

When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)

Extra Health

Extra Health

500 Souls

+160 Bonus Health
+5% Weapon Damage
Enduring Spirit

Enduring Spirit

500 Souls

+11% Base Health
+75 Bonus Health
+8% Spirit Lifesteal
+4 Spirit Power
Tesla Bullets

Tesla Bullets

3000 Souls

+14% Fire Rate
Passive/Active

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps

Mid Game Items

Begin by selling Hollow Point Ward to free up a slot, as it's no longer needed. Active Reload and Fleetfoot provide the mobility and power to chase down opponents, while Spirit Lifesteal enhances sustain in jungle and teamfights.


Active Reload

Active Reload

1250 Souls

+10% Weapon Damage
-20% Reload Time
Passive/Active

While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
+20% Fire Rate Conditional
+30% bullet Lifesteal Conditional
8s Duration

Fleetfoot

Fleetfoot

1250 Souls

+75 bonus Health
+25% Slide Distance
Passive/Active

Removes the Movement Speed penalty while shooting.
Active (22s): Gain Movement Speed and Ammo.
+4m/s Movement Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration

Spirit Lifesteal

Spirit Lifesteal

1250 Souls

+23% Spirit Lifesteal
+75 Bonus Health

Late Game Items

Ethereal Shift is a great late-game item for dodging engages while providing a quick reload and spirit boost for counter-attacks. Focus on late-game spirit items like Surge of Power for increased damage, and finish with Bullet Armor and Improved Spirit Armor to enhance overall durability.


Ethereal Shift

Ethereal Shift

3000 Souls

-
Passive/Active

You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
Afterwards you instantly reload and gain bonus Spirit Power.
3.5s Duration
+14 Bonus Spirit Power
10s Bonus Spirit Duration

Surge of Power

Surge of Power

3000 Souls

+75 Bonus Health
Passive/Active

Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
+34 Spirit Power
+3m/s Move Speed

Bullet Armor

Bullet Armor

1250 Souls

+20% Bullet Resist
+6% Weapon Damage
Improved Spirit

Improved Spirit

3500 Souls

+21 Spirit Power
+2 Health regen
+1m/s Sprint speed
+75 Bonus Health

Situational Items

Since Seven thrives in the late game, prioritize Unstoppable to prevent your ultimate from being canceled during its channeling. Debuff Reducer or Debuff Remover are essential for handling damage-over-time or crowd control, while Warp Stone offers quick mobility for escaping fights or gaining verticality to cast your ultimate.


Unstoppable

Unstoppable

6300 Souls

+150 Bonus Health
+15% Spirit Resist
+1m/s Move Speed
+12 Spirit Power
Passive/Active

Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
6s Duration

Debuff Reducer

Debuff Reducer

1250 Souls

+75 Bonus Health
+6% Weapon Damage
Passive/Active

Reduces the duration of all negative effects applied to you.
30% Debuff Resist

Debuff Remover

Debuff Remover

4250 Souls

+125 Bonus Health
+20% Weapon Damage
Passive/Active

Reduces the duration of all negative effects applied to you.
35% Debuff Resist

Active - 45s:
Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus.
Cannot be used while Stunned or Slept.
+3m/s Movement Speed
3s Duration

Warp Stone

Warp Stone

3000 Souls

+20% Weapon Damage
+8 Spirit Power
Passive/Active

Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Lightning Ball

Lightning Ball


Shoot a ball of lightning, which moves in a straight line. Deals all targets within a radius. It slows down when he deals damage to the enemies and stops if a part of the world is to do.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Static Charge

Static Charge


It charges the enemy hero. After a short period of time, the static charge stuns and deals damage to the enemies inside its range.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Power Surge

Power Surge


Smoke your weapon with the shock effect that will make your bullets cause shock damage to your target. This shock damage bounces back to enemies next to your goal. The effect occurs once in the queue of the shots

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Storm Cloud

Storm Cloud


Call around you an increasing storm cloud that will cause damage to all enemies in its affected area.

Skill level 1 Skill level 2 Skill level 3 Skill level 4

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