Pocket Ganker

Build Creator

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Build Description

Enchanter’s Satchel should be taken level 1, it’s the best push and dueling tool Pocket has, followed by Flying cloak enabling your early game success.

The concept of this spell combo carries out through this build making you a banking machine. While the ability order is not yet put together due to phone website issues it should be obvious you want to focus on the levels in your cloak and satchel to reduce their cooldowns and keep you in the fight.

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Published: September 3, 2024

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Early Game Items

Basic Magazine into Extra Stamina to enable better last hitting and tower pressure. Picking up Spirit Boots next to allow you to roam and assist your nearby lanes and get back in a timely manner. High velocity Mag and mystic burst both speed up your push and enhance your dueling abilities, finishing with close quarters at the end of lane phase allows you to be as good at picking off as possible in the early game coming out of lane.


Basic Magazine

Basic Magazine

500 Souls

24% Ammo
+15% Weapon Damage
Titanic Magazine Component
Extra Stamina

Extra Stamina

500 Souls

+1 Stamina
+10% Stamina Recovery
+7% Fire Rate
Sprint Boots

Sprint Boots

500 Souls

+2m/s Sprint Speed
+1 Health Regen
+4% Weapon Damage
High-Velocity Mag

High-Velocity Mag

500 Souls

+30% Bullet Velocity
14% Weapon Damage
+50 Bullet Shield Health
Mystic Burst

Mystic Burst

500 Souls

+40 Spirit Shield Health
+6% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage

Close Quarters

Close Quarters

500 Souls

85 Bullet Shield Health
Passive/Active

Deal additional Weapon Damage when in close range to your target
+25% Weapon Damage (Conditional)
15m Close Range
Point Blank Component

Mid Game Items

Immediately pick up enduring speed to increase your map presence, followed by bullet lifesteal to allow you to keep in the fight as long as possible. Soul shredder and bullet shredder combo to enhance everything you and your team do, while improved cooldown speeds up your farm and your map presence.


Enduring Speed

Enduring Speed

1250 Souls

+1.4m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Passive/Active

Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist

Bullet Lifesteal

Bullet Lifesteal

1250 Souls

+28% Bullet Lifesteal
+75 Bonus Health
Soul Shredder Bullets

Soul Shredder Bullets

1250 Souls

6% Weapon Damage
Passive/Active

Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration

Bullet Resist Shredder

Bullet Resist Shredder

1250 Souls

+100 Bonus Health
+5% Bullet Resist
Passive/Active

Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration

Improved Cooldown

Improved Cooldown

1250 Souls

Reduces the Cooldown of your abilities and items.
+16% Cooldown Reduction
+1.5 Health Regen

Late Game Items

Late we want to enhance our engage and disengage strengths so superior stamina and majestic leap cover that. Superior cooldown specifically can upgrade our ultimate, the more often we have out the harder it is for the enemy to fight us. Titanic Mag can finally be picked up here at any point if we find ourselves lacking ammo regularly enough.


Superior Stamina

Superior Stamina

3500 Souls

+3 Stamina
+20% Stamina Recovery
+30% Air Jump/Dash Distance
+7% Fire Rate
+8 Spirit Power
Passive/Active

Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2

Majestic Leap

Majestic Leap

3000 Souls

+10 Spirit Power
+125 Bonus Health
Passive/Active

Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.

Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen
Titanic Magazine

Titanic Magazine

3500 Souls

Components: Basic Magazine
100% Ammo
18% Weapon Damage
10% Bullet Resist

Situational Items

These late game tools do not have an order and are instead options to consider. Curse keeps Haze, Geist, Seven and Ivy under control. While Magic Carpet gives us better mobility if we need to be covering multiple angles of the map. Glass Canon gives us our biggest damage burst and siphon bullets gives us that much more survivability


Curse

Curse

6300 Souls

+20% Weapon Damage
+8 Spirit Power
Passive/Active

Curses an enemy - interrupting, Siliencing, Disarming, and preventing item usage.
3.25s Status Duration
20m Cast Range

Magic Carpet

Magic Carpet

6300 Souls

+10% Ability Duration
+15 Spirit Power
+150 Bonus Health
Passive/Active

Summon a Magic Carpet that will fly you away and gain Bullet and Spirit Shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.
+400 Bullet & Spirit Shield Health
7.7s Duration
1.3s Summon Duration
+6m/s Bonus Fly Speed
17.6s Shield Duration

Glass Cannon

Glass Cannon

6300 Souls

+70% Weapon Damage
+10% Fire Rate
+1 m/s Move Speed
-15% Max Health
Passive/Active

Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill

Siphon Bullets

Siphon Bullets

6300 Souls

+28% Weapon Damage
Passive/Active

45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Barrage

Barrage


Channels, launching projectiles that deal damage and slow enemies. Pocket gains a damage buff against hit targets.

Flying Cloak

Flying Cloak


Pocket throws a spectral cloak that damages enemies. Pocket can reactivate to teleport to the cloak’s location.

Enchanter 's Satchel

Enchanter 's Satchel


Pocket warps into a briefcase, becoming invulnerable. When emerging, nearby enemies take damage.

Pocket Affliction

Pocket Affliction


Pocket poisons all enemies nearby, dealing heavy damage over time.

Skill level 1 Skill level 2

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