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Rush Cold front after 2-4 T1s
Deal additional Weapon Damage when in close range to your target
+25% Weapon Damage (Conditional)
15m Close Range
Point Blank Component
Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
75 + (1.5 * Spirit Power) Spirit Damage
40% Movement Slow
14m End Radius
3s Duration
Situational Get Mystic, Shredders, Lifesteal, Vuln, Burst, Cooldown
Your next bullet deals bonus Spirit Damage.
+65 Spirit Damage
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration
Reduces the duration of all negative effects applied to you.
30% Debuff Resist
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration
When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration
Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)
Warp, Cooldown, Kevlar are big 3
Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage
25% Movement Slow (Conditional)
2s Slow Duration
15m Close Range
24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate and Spirit Power
Invisible Status Effect
25s Stealth Duration
+2m/s Invis Sprint Speed
18m Spot Radius
+40% Ambush Fire Rate (Conditional)
+55 Ambush Spirit Power (Conditional)
8s Ambush Duration
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
700 Bullet Shield
700 Spirit Shield
+40 Spirit Power
15s Duration
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target
Extras as need and if u have money to spend
Reduces the duration of all negative effects applied to you.
35% Debuff Resist
Active - 45s:
Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus.
Cannot be used while Stunned or Slept.
+3m/s Movement Speed
3s Duration