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ianarcher101

ianarcher101

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Published: September 22, 2024

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Early Game Items

Close Quarters

Close Quarters

500 Souls

85 Bullet Shield Health
Passive/Active

Deal additional Weapon Damage when in close range to your target
+25% Weapon Damage (Conditional)
15m Close Range
Point Blank Component

Enduring Spirit

Enduring Spirit

500 Souls

+11% Base Health
+75 Bonus Health
+8% Spirit Lifesteal
+4 Spirit Power
Headshot Booster

Headshot Booster

500 Souls

+5% fire rate
+40% Bullet Shield Health
Passive/Active

Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage

Mystic Burst

Mystic Burst

500 Souls

+40 Spirit Shield Health
+6% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage

Extra Stamina

Extra Stamina

500 Souls

+1 Stamina
+10% Stamina Recovery
+7% Fire Rate
Spirit Strike

Spirit Strike

500 Souls

+100 Spirit Shield Health
+1 Health Regen
+15% Melee Damage
Passive/Active

When you perform a Light or Heavy Melee attack against a hero, deal Extra Spirit Damage with the attack and reduce the target's Spirit Resist
x Spirit Damage (adjusted by Spirit Power)
-12% Spirit Resist
8s Duration

Sprint Boots

Sprint Boots

500 Souls

+2m/s Sprint Speed
+1 Health Regen
+4% Weapon Damage

Mid Game Items

Improved Cooldown

Improved Cooldown

1250 Souls

Reduces the Cooldown of your abilities and items.
+16% Cooldown Reduction
+1.5 Health Regen
Improved Burst

Improved Burst

3500 Souls

+100 Spirit Shield Health
+8% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)

Spirit Lifesteal

Spirit Lifesteal

1250 Souls

+23% Spirit Lifesteal
+75 Bonus Health
Spirit Armor

Spirit Armor

1250 Souls

+20% Spirit Resist
+5 Spirit Power
Enduring Speed

Enduring Speed

1250 Souls

+1.4m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Passive/Active

Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist

Majestic Leap

Majestic Leap

3000 Souls

+10 Spirit Power
+125 Bonus Health
Passive/Active

Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.

Late Game Items

Leech

Leech

6300 Souls

+35% Spirit Lifesteal
+35% Bullet Lifesteal
+175 Bonus Health
+12 Spirit Power
+15% Weapon Damage
Diviner's Kevlar

Diviner's Kevlar

6300 Souls

+20% Spirit Lifesteal
+12% Cooldown Reduction
Passive/Active

Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
700 Bullet Shield
700 Spirit Shield
+40 Spirit Power
15s Duration

Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen
Ethereal Shift

Ethereal Shift

3000 Souls

-
Passive/Active

You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
Afterwards you instantly reload and gain bonus Spirit Power.
3.5s Duration
+14 Bonus Spirit Power
10s Bonus Spirit Duration

Veil Walker

Veil Walker

3500 Souls

+200 Bullet Shield Health
+200 Spirit Shield Health
+12% Ammo
+10% Weapon Damage
Passive/Active

Walking through a cosmic veil grants you Stealth, increased Movement Speed, restores all Bullet and Spirit Shields, and grants bonus Fire Rate for your next magazine.
Invisible (Status Effect)
3m/s Invis Move Speed (Conditional)
+30% Fire Rate (Conditional)
5s Invisibility Duration

Superior Stamina

Superior Stamina

3500 Souls

+3 Stamina
+20% Stamina Recovery
+30% Air Jump/Dash Distance
+7% Fire Rate
+8 Spirit Power
Passive/Active

Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2

Improved Spirit Armor

Improved Spirit Armor

4250 Souls

+45% Spirit Resist
+8 Spirit Power
Point Blank

Point Blank

3500 Souls

Components: Close Quarters
+15% Bullet Resist
+1 Stamina
Passive/Active

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage
25% Movement Slow (Conditional)
2s Slow Duration
15m Close Range

Headhunter

Headhunter

3500 Souls

+50% Bullet Velocity
+15% Weapon Damage
+150 Bullet Shield
Passive/Active

Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration

Situational Items

Healing Rite

Healing Rite

500 Souls

+45 bonus health
Passive/Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range

Kinetic Dash

Kinetic Dash

1250 Souls

+100 Bonus Health
1.5 Health Regen
Passive/Active

Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+30% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional)
8s Duration

Warp Stone

Warp Stone

3000 Souls

+20% Weapon Damage
+8 Spirit Power
Passive/Active

Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration

Phantom Strike

Phantom Strike

6300 Souls

+15% Bullet Resist
+30% Weapon Damage
Passive/Active

Teleport to an enemy target, applying Disarm, Slow, and dealing damage.
3s Disarm & Slow Duration
50% Movement Slow (Conditional)
150 Damage
25m Cast Range

Soul Rebirth

Soul Rebirth

6300 Souls

+18% Cooldown Reduction
+20% Weapon Damage
+12 Spirit
Passive/Active

If you die, after 4s you will respawn at your death location with partial health.
+50% Rebirth Health

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Barrage

Barrage


Channels, launching projectiles that deal damage and slow enemies. Pocket gains a damage buff against hit targets.

Flying Cloak

Flying Cloak


Pocket throws a spectral cloak that damages enemies. Pocket can reactivate to teleport to the cloak’s location.

Enchanter 's Satchel

Enchanter 's Satchel


Pocket warps into a briefcase, becoming invulnerable. When emerging, nearby enemies take damage.

Pocket Affliction

Pocket Affliction


Pocket poisons all enemies nearby, dealing heavy damage over time.

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