Minigun go brrrr

Build Creator

EngineerPilled

EngineerPilled

Build Description

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Published: August 31, 2024

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Early Game Items

Basic Magazine

Basic Magazine

500 Souls

24% Ammo
+15% Weapon Damage
Titanic Magazine Component
Extra Stamina

Extra Stamina

500 Souls

+1 Stamina
+10% Stamina Recovery
+7% Fire Rate
Headshot Booster

Headshot Booster

500 Souls

+5% fire rate
+40% Bullet Shield Health
Passive/Active

Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage

Extra Charge

Extra Charge

500 Souls

+1 Bonus Ability Charges
+10% Cooldown Reduction for Charged Abilities
+6% Weapon Damage
Rapid Rounds

Rapid Rounds

500 Souls

+12% Fire Rate
+1m/s Sprint Speed
-50 Max Health
Extra Regen

Extra Regen

500 Souls

+2.8 Health Regen
+8% Ammo
+25 Bonus Health
Extra Spirit

Extra Spirit

500 Souls

+8 Spirit Power
+1 Health Regen
+35 Bonus Health

Mid Game Items

Intensifying Magazine

Intensifying Magazine

3000 Souls

+25% Ammo

+20% Weapon Damage
Passive/Active

Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage (Conditional)
3s Time for Max Damage

The Combat Barrier

The Combat Barrier

1250 Souls

+300 Bullet Shield Health
Passive/Active

When you have a Bullet Shield, gain Weapon Damage and Fire Rate.
+28% Weapon Damage While Shielded
+8% Fire Rate While Shielded

Escalating Resilience

Escalating Resilience

3000 Souls

+14% Fire Rate
+14% Weapon Damage
Passive/Active

Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
36% Max Bullet Resist
2% Bullet Resist per Stack
20s Stack Duration

Bullet Resist Shredder

Bullet Resist Shredder

1250 Souls

+100 Bonus Health
+5% Bullet Resist
Passive/Active

Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration

Late Game Items

Titanic Magazine

Titanic Magazine

3500 Souls

Components: Basic Magazine
100% Ammo
18% Weapon Damage
10% Bullet Resist
Superior Stamina

Superior Stamina

3500 Souls

+3 Stamina
+20% Stamina Recovery
+30% Air Jump/Dash Distance
+7% Fire Rate
+8 Spirit Power
Passive/Active

Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2

Fortitude

Fortitude

3000 Souls

+275 Bonus Health


Passive/Active

After not taking damage for 11s, gain 4% Max Health Regen.
When you are above 75% health, you have bonus Weapon Damage and Movement Speed.
+25% Weapon Damage (Con.)
+2m/s Move speed (Con.)

Crippling Headshot

Crippling Headshot

6300 Souls

+20% Weapon Damage
+10% Bullet Lifesteal
+10% Spirit Lifesteal
Passive/Active

24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration

Boundless Spirit

Boundless Spirit

9800 Souls

+60 Spirit Power
+25% Weapon Damage
+300 bonus health
+15 Health Regen
+3m/s Sprint Speed

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Mini Turret

Mini Turret


Install the Mini Turel, which automatically shoots at enemies. The turret will disappear after a certain period of time. The carels have a 40 percent max. McGinnis health and 60% of the spiritual resistance. They deal less damage on cramps and targets

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Medicinal Specter

Medicinal Specter


Revite the spirit that heals the nearest units

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Spectral Wall

Spectral Wall


Creates a wall that divides the area in half. When created, the wall deals damage and lays a slowdown on the closest enemies.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Heavy Shelling

Heavy Shelling


Launches a volley of rockets that hit the specified place

Skill level 1 Skill level 2 Skill level 3 Skill level 4

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