New MC

Build Creator

まむ

まむ

Build Description

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Published: March 15, 2025

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Early Game Items

Rapid Rounds

Rapid Rounds

500 Souls

+12% Fire Rate
+1m/s Sprint Speed
-50 Max Health
Extra Stamina

Extra Stamina

500 Souls

+1 Stamina
+10% Stamina Recovery
+7% Fire Rate
Cold Front

Cold Front

1250 Souls

+10% Spirit Resist
Passive/Active

Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
75 + (1.5 * Spirit Power) Spirit Damage
40% Movement Slow
14m End Radius
3s Duration

Rescue Beam

Rescue Beam

3500 Souls

+125 Bonus Health
+2m/s Sprint Speed
+9 Spirit Power
Passive/Active

Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
30% Heal Amount
2.5s Channel Duration
45m Cast Range

Healing Booster

Healing Booster

1250 Souls

+6% Spirit Resist
+2 Health Regen
Passive/Active

Increases the effectiveness of your Healing and increases your resistance to healing reduction.
+25% Healing Effectiveness
+15% Heal Reduction Resistance

Suppressor

Suppressor

1250 Souls

+50 Bonus Health
+2.5 Health Regen
+4 Spirit Power
Passive/Active

When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.
-25% Fire Rate Slow
2s Duration

Alchemical Fire

Alchemical Fire

3000 Souls

+225 Bullet Shield Health
+14% Weapon Damage
+7 Spirit Power
Passive/Active

Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to recieve additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes
45 DPS
+50% Weapon Damage (Conditional)
95 Max DPS
10 Radius
5s Duration

Mystic Reach

Mystic Reach

500 Souls

Increases the range and effect radius of your abilities and items.
+15% Ability Range
+5% Spirit Resist

Mid Game Items

Knockdown

Knockdown

3000 Souls

+1 Stamina
+200 Spirit Shield Health
+6 Spirit Power
Passive/Active

Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action.
0.9s Stun Duration
45m Cast Range

Mystic Slow

Mystic Slow

4250 Souls

+100 Bonus Health
+3 Health Regen
+6 Spirit Power
Passive/Active

If a target takes Spirit damage, they have their Movement Speed and Fire Rate reduced.
+30% Movement Slow
+40% Fire Rate Slow
2s Duration

Toxic Bullets

Toxic Bullets

3000 Souls

+100 Health
Passive/Active

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot

Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen
Improved Cooldown

Improved Cooldown

1250 Souls

Reduces the Cooldown of your abilities and items.
+16% Cooldown Reduction
+1.5 Health Regen

Late Game Items

Soul Shredder Bullets

Soul Shredder Bullets

1250 Souls

6% Weapon Damage
Passive/Active

Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration

Warp Stone

Warp Stone

3000 Souls

+20% Weapon Damage
+8 Spirit Power
Passive/Active

Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration

Improved Spirit Armor

Improved Spirit Armor

4250 Souls

+45% Spirit Resist
+8 Spirit Power
Improved Bullet Armor

Improved Bullet Armor

4250 Souls

+45% Bullet Resist
+10% Weapon Damage
Superior Stamina

Superior Stamina

3500 Souls

+3 Stamina
+20% Stamina Recovery
+30% Air Jump/Dash Distance
+7% Fire Rate
+8 Spirit Power
Passive/Active

Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2

Superior Duration

Superior Duration

4250 Souls

Increases the duration of your abilities and items.
+32% Imbued Ability Duration
+26% Non-Imbued Ability Duration
+175 Bonus Health
+15% Weapon Damage
+4 Health Regen
Improved Reach

Improved Reach

3500 Souls

+35% Imbued Ability Ability Range
+25% Non-Imbued Ability Ability Range
+10% Spirit Resist
+6 Spirit Power
Increases the range and effect radius of your abilities and items.

Situational Items

Healing Rite

Healing Rite

500 Souls

+45 bonus health
Passive/Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range

Health Nova

Health Nova

1250 Souls

+10% Weapon Damage
+100 Bonus Health
Passive/Active

Heal yourself and nearby allies. Heals an additional 20% per ally.
260 Total HP Regen
2s Regen Duration
18m Radius

Restorative Locket

Restorative Locket

1250 Souls

+8% Spirit Resist
+5 Spirit Power
Passive/Active

When an enemy uses an ability within 50m range from you, store one Restoration Stack.

Active - 28s:
Consume all stacks to heal target ally. If used at the max stacks it replenishes a stamina point on the target. Can be self-cast.

Sprint Boots

Sprint Boots

500 Souls

+2m/s Sprint Speed
+1 Health Regen
+4% Weapon Damage
Monster Rounds

Monster Rounds

500 Souls

+35% Weapon Damage vs NPCs
Bullet Resist vs NPCs
+50 Bonus Health
+1 Health Regen
Restorative Shot

Restorative Shot

500 Souls

+7% Bullet Resist
+8% Weapon Damage
Passive/Active

Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Mini Turret

Mini Turret


Install the Mini Turel, which automatically shoots at enemies. The turret will disappear after a certain period of time. The carels have a 40 percent max. McGinnis health and 60% of the spiritual resistance. They deal less damage on cramps and targets

Medicinal Specter

Medicinal Specter


Revite the spirit that heals the nearest units

Spectral Wall

Spectral Wall


Creates a wall that divides the area in half. When created, the wall deals damage and lays a slowdown on the closest enemies.

Heavy Shelling

Heavy Shelling


Launches a volley of rockets that hit the specified place

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