Columbine

Build Creator

BobMcKnob

BobMcKnob

Build Description

The user didn't provide a description.

Statistics

Views: 48

Published: December 4, 2024

Rating:
0 0

Login to rate this build

Early Game Items

Monster Rounds

Monster Rounds

500 Souls

+35% Weapon Damage vs NPCs
Bullet Resist vs NPCs
+50 Bonus Health
+1 Health Regen
Hollow Point Ward

Hollow Point Ward

500 Souls

+80 Spirit Shield Health
+4 Spirit Power
Passive/Active

When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)

Extra Charge

Extra Charge

500 Souls

+1 Bonus Ability Charges
+10% Cooldown Reduction for Charged Abilities
+6% Weapon Damage
Mystic Reach

Mystic Reach

500 Souls

Increases the range and effect radius of your abilities and items.
+15% Ability Range
+5% Spirit Resist
Extra Stamina

Extra Stamina

500 Souls

+1 Stamina
+10% Stamina Recovery
+7% Fire Rate
Rapid Rounds

Rapid Rounds

500 Souls

+12% Fire Rate
+1m/s Sprint Speed
-50 Max Health

Mid Game Items

Heroic Aura

Heroic Aura

3000 Souls

+250% Bullet Lifesteal
+150 Bonus Health
+1 m/s Move Speed
Passive/Active

Provide Fire Rate to nearby player minions.
+40% Minions Fire Rate (Conditional)
20m Radius
Active: Provides bonus Movement Speed and Fire Rate to you and nearby allies
+3 m/s Movement Speed (Conditional)
+25% Fire Rate (Conditional)
30m Active Radius
5s Duration

Mystic Vulnerability

Mystic Vulnerability

1250 Souls

+6% Spirit Resist
Passive/Active

When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration

Improved Cooldown

Improved Cooldown

1250 Souls

Reduces the Cooldown of your abilities and items.
+16% Cooldown Reduction
+1.5 Health Regen
Suppressor

Suppressor

1250 Souls

+50 Bonus Health
+2.5 Health Regen
+4 Spirit Power
Passive/Active

When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.
-25% Fire Rate Slow
2s Duration

Mystic Slow

Mystic Slow

4250 Souls

+100 Bonus Health
+3 Health Regen
+6 Spirit Power
Passive/Active

If a target takes Spirit damage, they have their Movement Speed and Fire Rate reduced.
+30% Movement Slow
+40% Fire Rate Slow
2s Duration

Spirit Lifesteal

Spirit Lifesteal

1250 Souls

+23% Spirit Lifesteal
+75 Bonus Health

Late Game Items

Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen
Leech

Leech

6300 Souls

+35% Spirit Lifesteal
+35% Bullet Lifesteal
+175 Bonus Health
+12 Spirit Power
+15% Weapon Damage
Escalating Exposure

Escalating Exposure

7550 Souls

+15% Spirit Resist
+125 Bonus Health
-15% Spirit Resist on Spirit Damage
Passive/Active

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target

Improved Reach

Improved Reach

3500 Souls

+35% Imbued Ability Ability Range
+25% Non-Imbued Ability Ability Range
+10% Spirit Resist
+6 Spirit Power
Increases the range and effect radius of your abilities and items.
Superior Stamina

Superior Stamina

3500 Souls

+3 Stamina
+20% Stamina Recovery
+30% Air Jump/Dash Distance
+7% Fire Rate
+8 Spirit Power
Passive/Active

Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2

Situational Items

Healing Rite

Healing Rite

500 Souls

+45 bonus health
Passive/Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range

Health Nova

Health Nova

1250 Souls

+10% Weapon Damage
+100 Bonus Health
Passive/Active

Heal yourself and nearby allies. Heals an additional 20% per ally.
260 Total HP Regen
2s Regen Duration
18m Radius

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Mini Turret

Mini Turret


Install the Mini Turel, which automatically shoots at enemies. The turret will disappear after a certain period of time. The carels have a 40 percent max. McGinnis health and 60% of the spiritual resistance. They deal less damage on cramps and targets

Medicinal Specter

Medicinal Specter


Revite the spirit that heals the nearest units

Spectral Wall

Spectral Wall


Creates a wall that divides the area in half. When created, the wall deals damage and lays a slowdown on the closest enemies.

Heavy Shelling

Heavy Shelling


Launches a volley of rockets that hit the specified place

Comments