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When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)
Provide Fire Rate to nearby player minions.
+40% Minions Fire Rate (Conditional)
20m Radius
Active: Provides bonus Movement Speed and Fire Rate to you and nearby allies
+3 m/s Movement Speed (Conditional)
+25% Fire Rate (Conditional)
30m Active Radius
5s Duration
When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration
When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.
-25% Fire Rate Slow
2s Duration
If a target takes Spirit damage, they have their Movement Speed and Fire Rate reduced.
+30% Movement Slow
+40% Fire Rate Slow
2s Duration
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
Heal yourself and nearby allies. Heals an additional 20% per ally.
260 Total HP Regen
2s Regen Duration
18m Radius