Lash Revamped

Build Creator

Siggi ッ

Siggi ッ

Build Description

Sell Monster Rounds for Pristine Emblem and High Velocity Mag for Warp Stone

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Published: August 25, 2024

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Early Game Items

Extra Charge

Extra Charge

500 Souls

+1 Bonus Ability Charges
+10% Cooldown Reduction for Charged Abilities
+6% Weapon Damage
Mystic Burst

Mystic Burst

500 Souls

+40 Spirit Shield Health
+6% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage

Enduring Spirit

Enduring Spirit

500 Souls

+11% Base Health
+75 Bonus Health
+8% Spirit Lifesteal
+4 Spirit Power
High-Velocity Mag

High-Velocity Mag

500 Souls

+30% Bullet Velocity
14% Weapon Damage
+50 Bullet Shield Health
Extra Stamina

Extra Stamina

500 Souls

+1 Stamina
+10% Stamina Recovery
+7% Fire Rate
Monster Rounds

Monster Rounds

500 Souls

+35% Weapon Damage vs NPCs
Bullet Resist vs NPCs
+50 Bonus Health
+1 Health Regen
Basic Magazine

Basic Magazine

500 Souls

24% Ammo
+15% Weapon Damage
Titanic Magazine Component
Improved Cooldown

Improved Cooldown

1250 Souls

Reduces the Cooldown of your abilities and items.
+16% Cooldown Reduction
+1.5 Health Regen

Mid Game Items

Cold Front

Cold Front

1250 Souls

+10% Spirit Resist
Passive/Active

Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
75 + (1.5 * Spirit Power) Spirit Damage
40% Movement Slow
14m End Radius
3s Duration

Restorative Locket

Restorative Locket

1250 Souls

+8% Spirit Resist
+5 Spirit Power
Passive/Active

When an enemy uses an ability within 50m range from you, store one Restoration Stack.

Active - 28s:
Consume all stacks to heal target ally. If used at the max stacks it replenishes a stamina point on the target. Can be self-cast.

Mystic Shot

Mystic Shot

1250 Souls

+12% Weapon Damage

+4 Spirit Power
Passive/Active

Your next bullet deals bonus Spirit Damage.
+65 Spirit Damage

Rapid Recharge

Rapid Recharge

3500 Souls

+2 Bonus Ability Charges
+55% Faster Time Between Charges
+25% Charged Ability Cooldown Reduction
Superior Stamina

Superior Stamina

3500 Souls

+3 Stamina
+20% Stamina Recovery
+30% Air Jump/Dash Distance
+7% Fire Rate
+8 Spirit Power
Passive/Active

Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2

Improved Burst

Improved Burst

3500 Souls

+100 Spirit Shield Health
+8% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)

Improved Spirit

Improved Spirit

3500 Souls

+21 Spirit Power
+2 Health regen
+1m/s Sprint speed
+75 Bonus Health
Debuff Reducer

Debuff Reducer

1250 Souls

+75 Bonus Health
+6% Weapon Damage
Passive/Active

Reduces the duration of all negative effects applied to you.
30% Debuff Resist

Bullet Armor

Bullet Armor

1250 Souls

+20% Bullet Resist
+6% Weapon Damage
Decay

Decay

1250 Souls

+7 Spirit Power
Passive/Active

Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal.
-50% Healing Reduction
3.1%/sec Bleed Damage
15m + (0.20 * SpiritPower) Cast Range
10s Duration

Warp Stone

Warp Stone

3000 Souls

+20% Weapon Damage
+8 Spirit Power
Passive/Active

Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration

Late Game Items

Improved Bullet Armor

Improved Bullet Armor

4250 Souls

+45% Bullet Resist
+10% Weapon Damage
Pristine Emblem

Pristine Emblem

3000 Souls

+25% Weapon Damage
+12 Spirit Power
+12% Spirit Resist
Passive/Active

Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)

Spirit Lifesteal

Spirit Lifesteal

1250 Souls

+23% Spirit Lifesteal
+75 Bonus Health
Enchanter 's Barrier

Enchanter 's Barrier

1250 Souls

+300 Spirit Shield Health
Passive/Active

While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
+20 Spirit Power While Shielded
+8% Cooldown Reduction While Shielded

Spirit Armor

Spirit Armor

1250 Souls

+20% Spirit Resist
+5 Spirit Power
Healbane

Healbane

1250 Souls

+75 Bonus Health
Passive/Active

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration

Shadow Weave

Shadow Weave

6300 Souls

+15 Health Regen
+300 Spirit Shield Health
+30% Ammo
Passive/Active

Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate and Spirit Power
Invisible Status Effect
25s Stealth Duration
+2m/s Invis Sprint Speed
18m Spot Radius
+40% Ambush Fire Rate (Conditional)
+55 Ambush Spirit Power (Conditional)
8s Ambush Duration

Unstoppable

Unstoppable

6300 Souls

+150 Bonus Health
+15% Spirit Resist
+1m/s Move Speed
+12 Spirit Power
Passive/Active

Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
6s Duration

Boundless Spirit

Boundless Spirit

9800 Souls

+60 Spirit Power
+25% Weapon Damage
+300 bonus health
+15 Health Regen
+3m/s Sprint Speed
Titanic Magazine

Titanic Magazine

3500 Souls

Components: Basic Magazine
100% Ammo
18% Weapon Damage
10% Bullet Resist
Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Ground Strike

Ground Strike


Stomps the ground, damaging enemies in front of Lash. If used while airborne, Lash leaps to the ground first.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Grapple

Grapple


Pull yourself through the air to a target. Lash gains an additional stamina charge and resets jump/dash cooldown.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Flog

Flog


Strike enemies with a whip, stealing life from them.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Death Slam

Death Slam


Focus on your enemies to attach the clouds to join them. After the convicts, the joined enemies will be lifted into the air and stunned and then thrown into the ground. Your victims and any enemies in the landing zone will get damage and will be slowed down.

Skill level 1 Skill level 2 Skill level 3 Skill level 4

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