Rush Weapon for early/mid game. Build tanky and spirit for late game.
Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage
Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency
Your next bullet deals bonus Spirit Damage.
+65 Spirit Damage
Use Bullet Resist if you feel like you're carrying/glass canon. Use Soul Shredder + Improved cooldown for better survivability. Rushing Weapon damage mid game for consistent damage and securing kills. Surge of power on 3. Long range and Slowing bullets are optional. Sell restorative shot for it.
Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration
Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
Increases the effectiveness of your Healing and increases your resistance to healing reduction.
+25% Healing Effectiveness
+15% Heal Reduction Resistance
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
+34 Spirit Power
+3m/s Move Speed
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
Deal additional Weapon Damage when beyond a minimum distance from your target.
+40% Weapon Damage (Conditional)
15m Min. Distance
Sharpshooter Component
Your bullets apply Movement Slow.
+25% Movement Slow (Conditional)
1.3s Slow Duration
Silencer Component
After not taking damage for 11s, gain 4% Max Health Regen.
When you are above 75% health, you have bonus Weapon Damage and Movement Speed.
+25% Weapon Damage (Con.)
+2m/s Move speed (Con.)
Rush Crippling or Frenzy. Pick Armors accordingly. SC on 3 if you are carrying. SC on 4 for utility.
24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration
4 m/s Movement Speed (Conditional)
40% Fire Rate (Conditional)
45% Spirit Resist (Conditional)
Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)