Mid-game focused build, you want to be roam the map going from wave to wave, camp to camp, looking for fights. In fights you want to engage with leap, slam, flog, and then grapple back out if they're not dead/low, and then wait for cooldowns to do it again. Ult is typically used for engage, but can also be saved as a counter against other ults such as Haze ult or Seven ult. If you're getting the jump on someone, you can also engage with Slam and follow with ult. Despite not having many weapon items in this build, it's still a lot of damage, so make sure you're weaving in shots.
Close Quarters against Bullet, Burst can be delayed if not against Spirit, Cold Front can be skipped if not against spirit, Reach can be delayed, Slowing Bullets can be delayed/Skipped
Deal additional Weapon Damage when in close range to your target
+25% Weapon Damage (Conditional)
15m Close Range
Point Blank Component
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
75 + (1.5 * Spirit Power) Spirit Damage
40% Movement Slow
14m End Radius
3s Duration
Your bullets apply Movement Slow.
+25% Movement Slow (Conditional)
1.3s Slow Duration
Silencer Component
This is 5-6 Purple items, which you might not have the flex slots for. Surge of Power can be delayed, if necessary then. Leap is always first buy. The next 4 are left -> right generally, but are very flexible depending on whats going on in the game. The last 4 but are also flexible. Buy defenses as needed.
Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action.
0.9s Stun Duration
45m Cast Range
Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
+34 Spirit Power
+3m/s Move Speed
Sell Cold Front for Curse. If your job in the game is to be an Ult Bot, get superior cooldown for your ult, or even consider refresher. Sell Surge of Power for Diviner's Kevlar. Sell Warpstone for Silencer super late game, though it's very situational.
Curses an enemy - interrupting, Siliencing, Disarming, and preventing item usage.
3.25s Status Duration
20m Cast Range
Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
+40% Damage (Conditional)
+50% Movement Slow (Conditional)
16m Radius
3s Delay Duration
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
700 Bullet Shield
700 Spirit Shield
+40 Spirit Power
15s Duration
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration