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early gun, optional healing
Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage
When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)
While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
+20 Spirit Power While Shielded
+8% Cooldown Reduction While Shielded
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
midgame upgrades. time to buy majestic the moment you get your lvl3 slam. armors reccomended if available (both purples on SLAM)
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
+34 Spirit Power
+3m/s Move Speed
Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
upgrade armors then buy cooldown/spirit/living items (reach on ult)
Reduces the duration of all negative effects applied to you.
35% Debuff Resist
Active - 45s:
Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus.
Cannot be used while Stunned or Slept.
+3m/s Movement Speed
3s Duration
If you die, after 4s you will respawn at your death location with partial health.
+50% Rebirth Health
situational late game items (and shadow weave)
Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration
24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration
+45 Spirit Power
(Conditional)
0.8% Buildup Per Shot
18s Duration
Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
+40% Damage (Conditional)
+50% Movement Slow (Conditional)
16m Radius
3s Delay Duration