Testing at the moment. Trying to build similar to POCKET
Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power
2 Ammo Per Soul
2 Spirit Power Per Soul
35s Spirit Power Duration
12 Max Stacks
Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage
When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
75 + (1.5 * Spirit Power) Spirit Damage
40% Movement Slow
14m End Radius
3s Duration
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
Your next bullet deals bonus Spirit Damage.
+65 Spirit Damage
Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
+34 Spirit Power
+3m/s Move Speed
Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)
If you die, after 4s you will respawn at your death location with partial health.
+50% Rebirth Health
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+30% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional)
8s Duration
Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration
Become immune to bullets and melee attacks.
3.5s Duration
Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast.
300 Bullet Shield
300 Spirit Shield
+2m/s Move Speed
5s Duration
35m Cast Range
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
700 Bullet Shield
700 Spirit Shield
+40 Spirit Power
15s Duration
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration
After not taking damage for 11s, gain 4% Max Health Regen.
When you are above 75% health, you have bonus Weapon Damage and Movement Speed.
+25% Weapon Damage (Con.)
+2m/s Move speed (Con.)