The user didn't provide a description.
From left to right. Make sure to get Superior Cooldown in Mid-Game. Sell your extra regen, hollow point ward and headshot booster later on in game. Keep until choked for slots.
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage
When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)
Your next bullet deals bonus Spirit Damage.
+65 Spirit Damage
Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
75 + (1.5 * Spirit Power) Spirit Damage
40% Movement Slow
14m End Radius
3s Duration
Become the bully you were meant to be and take their lunch money. Superior Cooldown on 4, skip greens if you're fed but get them later. Don't miss your speed buffs.
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)
Reverb on 1, get Spiritual Overflow when you're outta slots and still have dosh. Aim for picks and harass the team enough to create opportunities for ambushes, team wipes. Initiate and end fights, pick your targets. Don't forget to push your lanes!!!
Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
+40% Damage (Conditional)
+50% Movement Slow (Conditional)
16m Radius
3s Delay Duration
When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target
+45 Spirit Power
(Conditional)
0.8% Buildup Per Shot
18s Duration
Reactive barrier for anti-cc, toxic, decay, healbane. Not much else, buy as you need.
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot
Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal.
-50% Healing Reduction
3.1%/sec Bleed Damage
15m + (0.20 * SpiritPower) Cast Range
10s Duration
Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
6s Duration
Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.
400 Bullet Shield Health (Conditional)
200 Spirit Shield Health (Conditional)
9s Duration
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
25% Movement Slow (Conditional)
-35% Damage Penalty (Conditional)
2.5s Debuff Duration