KR0WK4TZ
Planning out the regular Geist build but wanted to test if Lifesteal can sustain her and keep her DPS at bay. Bonus point if witch build can work out with Echo Shard for double of Skills, specifically bomb.
Buy these items ASAP especially Enduring Spirit and Mystic Reach for sustain holding (Sell Restorative when getting Berserker or eventually Pristine.
Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage
Your Weapon Damage increases as you take sustained damage.
+5% Weapon Damage per Stack
110 Damage taken to Stack, 10 Max Stacks, 10s Duration
Superior Cooldown and Slow on Bomb. Add in Pristine for Armor and Warp for escape Debuff Reducer for Resistance.
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
If a target takes Spirit damage, they have their Movement Speed and Fire Rate reduced.
+30% Movement Slow
+40% Fire Rate Slow
2s Duration
Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Reduces the duration of all negative effects applied to you.
30% Debuff Resist
Late Game for the witches. Get Siphon Bullets(replace Berserker)and, or Leech for HP eats on flex and grab Cleanse as nice item for survivability. Lastly the main reason for the build. Echo Shard for Double Bomb (Can do this first before Cleanse)
Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
+40% Damage (Conditional)
+50% Movement Slow (Conditional)
16m Radius
3s Delay Duration
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target
Reduces the duration of all negative effects applied to you.
35% Debuff Resist
Active - 45s:
Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus.
Cannot be used while Stunned or Slept.
+3m/s Movement Speed
3s Duration
45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency
Reset the cooldown of your most recently used non-ultimate ability.
Bullet Armor if against DPS Maxing and Healbane for Self-Healers (Sell Enduring for HB or Bullet Armor, depends.) Get Knockdown or Curse for Debuffs and Cancels. (Replace Echo Shard with Knockdown for full debuffer) Headshot is feesable when ya want to dual Spirit-Gun
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration
Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration
Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action.
0.9s Stun Duration
45m Cast Range
Curses an enemy - interrupting, Siliencing, Disarming, and preventing item usage.
3.25s Status Duration
20m Cast Range