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                                            Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage 
                                
                                            Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
                                
                                            Removes the Movement Speed penalty while shooting.
Active (22s): Gain Movement Speed and Ammo.
+4m/s Movement Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration
                                
                                            Your bullets apply Movement Slow.
+25% Movement Slow (Conditional) 
1.3s Slow Duration
Silencer Component
                                
                                            Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
                                
                                            When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.
-25% Fire Rate Slow
2s Duration 
                                
                                            Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional) 
                                
                                            
                                
                                            
                                
                                            
                                
                                            Reduce nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
-10% Bullet Resist (Conditional)
10% Fire Rate Slow (Conditional)
15m Radius
                                
                                            Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
                                
                                            Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
                                
                                            If a target takes Spirit damage, they have their Movement Speed and Fire Rate reduced.
+30% Movement Slow
+40% Fire Rate Slow
2s Duration 
                                
                                            Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to recieve additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes
45 DPS
+50% Weapon Damage (Conditional)
95 Max DPS
10 Radius
5s Duration
                                
                                            Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
                                
                                            Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration
                                
                                            
                                
                                            While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
+20 Spirit Power While Shielded
+8% Cooldown Reduction While Shielded 
                                
                                            Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
70% Bullet Damage Returned
30% Spirit Damage Returned
7s Duration