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Not in Order, AR / QSR Last
                                
                                            
                                
                                            Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs
                                
                                            While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
+20% Fire Rate Conditional
+30% bullet Lifesteal Conditional
8s Duration
                                
                                            
                                
                                            
                                
                                            
                                
                                            
                                
                                            Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency
Not in Order, Fortitude Last
                                
                                            Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
                                
                                            Increases the effectiveness of your Healing and increases your resistance to healing reduction.
+25% Healing Effectiveness
+15% Heal Reduction Resistance 
                                
                                            Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
30% Heal Amount
2.5s Channel Duration
45m Cast Range 
                                
                                            After not taking damage for 11s, gain 4% Max Health Regen. 
When you are above 75% health, you have bonus Weapon Damage and Movement Speed.
+25% Weapon Damage (Con.)
+2m/s Move speed (Con.)
                                
                                            
                                
                                            Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage.
70 + (0.59 * Spirit Power) Spirit Damage
30% Movement Slow
25m Cast Range
3s Duration 
In Order (Sell Restorative Shot for Aura) (Sell Slowing Hex for Leech) (Cooldown on 2, Duration on 4)
                                
                                            Provide Fire Rate to nearby player minions.
+40% Minions Fire Rate (Conditional)
20m Radius
Active: Provides bonus Movement Speed and Fire Rate to you and nearby allies
+3 m/s Movement Speed (Conditional)
+25% Fire Rate (Conditional)
30m Active Radius
5s Duration
                                            
                                
                                            
                                
                                            
                                
                                            Flex Slots In Order (Takes Priority Over Late Game Items) (Divine Barrier Before Fortitude)
                                
                                            Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast.
300 Bullet Shield
300 Spirit Shield
+2m/s Move Speed
5s Duration
35m Cast Range
                                
                                            
                                
                                            45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency 
                                
                                            Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
25% Movement Slow (Conditional)
-35% Damage Penalty (Conditional)
2.5s Debuff Duration