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When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.
-25% Fire Rate Slow
2s Duration
Your bullets apply Movement Slow.
+25% Movement Slow (Conditional)
1.3s Slow Duration
Silencer Component
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
Heal yourself and nearby allies. Heals an additional 20% per ally.
260 Total HP Regen
2s Regen Duration
18m Radius
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency
Reset the cooldown of all your abilities and restore all your charges
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target
Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action.
0.9s Stun Duration
45m Cast Range
Periodically deals Spirit Damage to the 2 closest enemies nearby.
40 + (0.24 * Spirit Power) Spirit Damage
9m Pulse Radius
Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)