On-hit effects applied over many enemies. Middling early and mid game, but late game flourishing in team fights. Medium survivability with lifesteal and mobility. Ability progression (and probably the build overall) likely suboptimal, so playstyle and matchup will influence those more.
Mag + Resto first, then order of the others based on need.
Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
Tesla + Toxic for on-hit core items. Order of others based on need.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot
Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration
Your bullets apply Movement Slow.
+25% Movement Slow (Conditional)
1.3s Slow Duration
Silencer Component
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
Rico + Inhib is the crux of the build, applying on-hit effects across multiple enemies. Boundless spirit absolute last item, even after flex slots.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing percentage of the original damage.
50% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
25% Movement Slow (Conditional)
-35% Damage Penalty (Conditional)
2.5s Debuff Duration
Suggestions for synergies and useful items.
Removes the Movement Speed penalty while shooting.
Active (22s): Gain Movement Speed and Ammo.
+4m/s Movement Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration
Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.
400 Bullet Shield Health (Conditional)
200 Spirit Shield Health (Conditional)
9s Duration
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to recieve additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes
45 DPS
+50% Weapon Damage (Conditional)
95 Max DPS
10 Radius
5s Duration
Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration
Become immune to bullets and melee attacks.
3.5s Duration
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
700 Bullet Shield
700 Spirit Shield
+40 Spirit Power
15s Duration