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Published: November 11, 2024

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Early Game Items

Extra Regen

Extra Regen

500 Souls

+2.8 Health Regen
+8% Ammo
+25 Bonus Health
Extra Spirit

Extra Spirit

500 Souls

+8 Spirit Power
+1 Health Regen
+35 Bonus Health
Headshot Booster

Headshot Booster

500 Souls

+5% fire rate
+40% Bullet Shield Health
Passive/Active

Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage

Rapid Rounds

Rapid Rounds

500 Souls

+12% Fire Rate
+1m/s Sprint Speed
-50 Max Health
Spirit Strike

Spirit Strike

500 Souls

+100 Spirit Shield Health
+1 Health Regen
+15% Melee Damage
Passive/Active

When you perform a Light or Heavy Melee attack against a hero, deal Extra Spirit Damage with the attack and reduce the target's Spirit Resist
x Spirit Damage (adjusted by Spirit Power)
-12% Spirit Resist
8s Duration

Extra Stamina

Extra Stamina

500 Souls

+1 Stamina
+10% Stamina Recovery
+7% Fire Rate
Extra Health

Extra Health

500 Souls

+160 Bonus Health
+5% Weapon Damage

Mid Game Items

Active Reload

Active Reload

1250 Souls

+10% Weapon Damage
-20% Reload Time
Passive/Active

While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
+20% Fire Rate Conditional
+30% bullet Lifesteal Conditional
8s Duration

Bullet Lifesteal

Bullet Lifesteal

1250 Souls

+28% Bullet Lifesteal
+75 Bonus Health
Swift Striker

Swift Striker

1250 Souls

+22% Fire Rate
-5% Bullet Resist
Bullet Resist Shredder

Bullet Resist Shredder

1250 Souls

+100 Bonus Health
+5% Bullet Resist
Passive/Active

Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration

Slowing Hex

Slowing Hex

1250 Souls

+1m/s Sprint Speed
+5 Spirit Power
Passive/Active

Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage.
70 + (0.59 * Spirit Power) Spirit Damage
30% Movement Slow
25m Cast Range
3s Duration

Quicksilver Reload

Quicksilver Reload

1250 Souls

-
Passive/Active

Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency

Heroic Aura

Heroic Aura

3000 Souls

+250% Bullet Lifesteal
+150 Bonus Health
+1 m/s Move Speed
Passive/Active

Provide Fire Rate to nearby player minions.
+40% Minions Fire Rate (Conditional)
20m Radius
Active: Provides bonus Movement Speed and Fire Rate to you and nearby allies
+3 m/s Movement Speed (Conditional)
+25% Fire Rate (Conditional)
30m Active Radius
5s Duration

Point Blank

Point Blank

3500 Souls

Components: Close Quarters
+15% Bullet Resist
+1 Stamina
Passive/Active

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage
25% Movement Slow (Conditional)
2s Slow Duration
15m Close Range

Burst Fire

Burst Fire

3000 Souls

+12% Fire Rate
+50% Slide Distance
Passive/Active

Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
3s Duration

Late Game Items

The Ricochet

The Ricochet

6300 Souls

+35% Ammo
+12% Fire Rate
+150 Bonus Health
Passive/Active

Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing percentage of the original damage.
50% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range

Unstoppable

Unstoppable

6300 Souls

+150 Bonus Health
+15% Spirit Resist
+1m/s Move Speed
+12 Spirit Power
Passive/Active

Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
6s Duration

Curse

Curse

6300 Souls

+20% Weapon Damage
+8 Spirit Power
Passive/Active

Curses an enemy - interrupting, Siliencing, Disarming, and preventing item usage.
3.25s Status Duration
20m Cast Range

Frenzy

Frenzy

6300 Souls

+12 Ammo
+30% Weapon Damage
+200 Bonus Health
Passive/Active

4 m/s Movement Speed (Conditional)
40% Fire Rate (Conditional)
45% Spirit Resist (Conditional)

Vampiric Burst

Vampiric Burst

6300 Souls

2 m/s Move Speed
+25% Weapon Damage
+150 Bonus Health
Passive/Active

100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration

Situational Items

Healing Booster

Healing Booster

1250 Souls

+6% Spirit Resist
+2 Health Regen
Passive/Active

Increases the effectiveness of your Healing and increases your resistance to healing reduction.
+25% Healing Effectiveness
+15% Heal Reduction Resistance

Spirit Armor

Spirit Armor

1250 Souls

+20% Spirit Resist
+5 Spirit Power
Debuff Reducer

Debuff Reducer

1250 Souls

+75 Bonus Health
+6% Weapon Damage
Passive/Active

Reduces the duration of all negative effects applied to you.
30% Debuff Resist

Silence Glyph

Silence Glyph

3000 Souls

+200 Spirit Shield Health
+1 m/s Sprint Speed
Passive/Active

Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities.
25m Cast Range
3s Duration
100 + (1.00 * SpiritPower) Spirit Damage

Phantom Strike

Phantom Strike

6300 Souls

+15% Bullet Resist
+30% Weapon Damage
Passive/Active

Teleport to an enemy target, applying Disarm, Slow, and dealing damage.
3s Disarm & Slow Duration
50% Movement Slow (Conditional)
150 Damage
25m Cast Range

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Sleep Dagger

Sleep Dagger


The blade is tilted, which deals damage and pling up the enemy creature when hit.The sleeping target will wake up after receiving damage, but with a delay. Using this ability does not interrupt invisibility.

Smoke Bomb

Smoke Bomb


Haze becomes invisible and increases his speed.Shoes or a near-fight interrupt the action of ability. Hayes partially loses its invisibility by approaching close to the enemies.

Fixation

Fixation


The target shot increases the damage of subsequent bullets on the same target. After each hit by the hero, he is superimposed 1 charge of the ability, when hitting the head 2 charges.

Bullet Dance

Bullet Dance


After a short preparation, he begins to shoot at all enemies in the area. During the action, the ability receives an additional speed of attack and evades some bullets fired on it.

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