Hit and Run

Build Creator

Siggi ッ

Siggi ッ

Build Description

Designed for a variety of situations.

If you can afford it get Bullet Lifesteal, Spirit Lifesteal and/or Duration Extender after the early game.
The same with Extra Stamina after the Mid Game and Superior Stamina after Late Game.
If you've got too much souls in late game, go for Crippling Headshot, GlassCanon, Frency, Siphon Bullets or Excalating Exposure

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Published: August 20, 2024

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Early Game Items

Mystic Burst

Mystic Burst

500 Souls

+40 Spirit Shield Health
+6% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage

Monster Rounds

Monster Rounds

500 Souls

+35% Weapon Damage vs NPCs
Bullet Resist vs NPCs
+50 Bonus Health
+1 Health Regen
Basic Magazine

Basic Magazine

500 Souls

24% Ammo
+15% Weapon Damage
Titanic Magazine Component
Mystic Reach

Mystic Reach

500 Souls

Increases the range and effect radius of your abilities and items.
+15% Ability Range
+5% Spirit Resist

Mid Game Items

Active Reload

Active Reload

1250 Souls

+10% Weapon Damage
-20% Reload Time
Passive/Active

While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
+20% Fire Rate Conditional
+30% bullet Lifesteal Conditional
8s Duration

Torment Pulse

Torment Pulse

3000 Souls

+125 Bonus Health
+6 Spirit Power
Passive/Active

Periodically deals Spirit Damage to the 2 closest enemies nearby.
40 + (0.24 * Spirit Power) Spirit Damage
9m Pulse Radius

Improved Spirit

Improved Spirit

3500 Souls

+21 Spirit Power
+2 Health regen
+1m/s Sprint speed
+75 Bonus Health
Melee Charge

Melee Charge

1250 Souls

+15% Weapon Damage
+100 Bonus Health
Passive/Active

Increases your Heavy Melee Charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly.

Mystic Vulnerability

Mystic Vulnerability

1250 Souls

+6% Spirit Resist
Passive/Active

When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration

Vampiric Burst

Vampiric Burst

6300 Souls

2 m/s Move Speed
+25% Weapon Damage
+150 Bonus Health
Passive/Active

100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration

Late Game Items

Improved Burst

Improved Burst

3500 Souls

+100 Spirit Shield Health
+8% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)

Improved Reach

Improved Reach

3500 Souls

+35% Imbued Ability Ability Range
+25% Non-Imbued Ability Ability Range
+10% Spirit Resist
+6 Spirit Power
Increases the range and effect radius of your abilities and items.
Superior Duration

Superior Duration

4250 Souls

Increases the duration of your abilities and items.
+32% Imbued Ability Duration
+26% Non-Imbued Ability Duration
+175 Bonus Health
+15% Weapon Damage
+4 Health Regen
Boundless Spirit

Boundless Spirit

9800 Souls

+60 Spirit Power
+25% Weapon Damage
+300 bonus health
+15 Health Regen
+3m/s Sprint Speed
Leech

Leech

6300 Souls

+35% Spirit Lifesteal
+35% Bullet Lifesteal
+175 Bonus Health
+12 Spirit Power
+15% Weapon Damage
Surge of Power

Surge of Power

3000 Souls

+75 Bonus Health
Passive/Active

Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
+34 Spirit Power
+3m/s Move Speed

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Sleep Dagger

Sleep Dagger


The blade is tilted, which deals damage and pling up the enemy creature when hit.The sleeping target will wake up after receiving damage, but with a delay. Using this ability does not interrupt invisibility.

Skill level 1 Skill level 2 Skill level 3
Smoke Bomb

Smoke Bomb


Haze becomes invisible and increases his speed.Shoes or a near-fight interrupt the action of ability. Hayes partially loses its invisibility by approaching close to the enemies.

Skill level 1 Skill level 2 Skill level 3
Fixation

Fixation


The target shot increases the damage of subsequent bullets on the same target. After each hit by the hero, he is superimposed 1 charge of the ability, when hitting the head 2 charges.

Skill level 1 Skill level 2 Skill level 3
Bullet Dance

Bullet Dance


After a short preparation, he begins to shoot at all enemies in the area. During the action, the ability receives an additional speed of attack and evades some bullets fired on it.

Skill level 1 Skill level 2 Skill level 3

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