Rocky's Haze

Build Creator

Interregnum

Interregnum

Build Description

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Published: September 17, 2024

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Early Game Items

Rapid Rounds

Rapid Rounds

500 Souls

+12% Fire Rate
+1m/s Sprint Speed
-50 Max Health
High-Velocity Mag

High-Velocity Mag

500 Souls

+30% Bullet Velocity
14% Weapon Damage
+50 Bullet Shield Health
Headshot Booster

Headshot Booster

500 Souls

+5% fire rate
+40% Bullet Shield Health
Passive/Active

Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage

Bullet Lifesteal

Bullet Lifesteal

1250 Souls

+28% Bullet Lifesteal
+75 Bonus Health
Extra Regen

Extra Regen

500 Souls

+2.8 Health Regen
+8% Ammo
+25 Bonus Health
Sprint Boots

Sprint Boots

500 Souls

+2m/s Sprint Speed
+1 Health Regen
+4% Weapon Damage
Ammo Scavenger

Ammo Scavenger

500 Souls

+15% Ammo
+60 Bonus Health
Passive/Active

Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power
2 Ammo Per Soul
2 Spirit Power Per Soul
35s Spirit Power Duration
12 Max Stacks

Quicksilver Reload

Quicksilver Reload

1250 Souls

-
Passive/Active

Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency

Mystic Burst

Mystic Burst

500 Souls

+40 Spirit Shield Health
+6% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage

Mid Game Items

Toxic Bullets

Toxic Bullets

3000 Souls

+100 Health
Passive/Active

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot

Escalating Resilience

Escalating Resilience

3000 Souls

+14% Fire Rate
+14% Weapon Damage
Passive/Active

Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
36% Max Bullet Resist
2% Bullet Resist per Stack
20s Stack Duration

Headhunter

Headhunter

3500 Souls

+50% Bullet Velocity
+15% Weapon Damage
+150 Bullet Shield
Passive/Active

Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration

The Ricochet

The Ricochet

6300 Souls

+35% Ammo
+12% Fire Rate
+150 Bonus Health
Passive/Active

Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing percentage of the original damage.
50% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range

Enduring Speed

Enduring Speed

1250 Souls

+1.4m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Passive/Active

Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist

Fortitude

Fortitude

3000 Souls

+275 Bonus Health


Passive/Active

After not taking damage for 11s, gain 4% Max Health Regen.
When you are above 75% health, you have bonus Weapon Damage and Movement Speed.
+25% Weapon Damage (Con.)
+2m/s Move speed (Con.)

Leech

Leech

6300 Souls

+35% Spirit Lifesteal
+35% Bullet Lifesteal
+175 Bonus Health
+12 Spirit Power
+15% Weapon Damage

Late Game Items

Frenzy

Frenzy

6300 Souls

+12 Ammo
+30% Weapon Damage
+200 Bonus Health
Passive/Active

4 m/s Movement Speed (Conditional)
40% Fire Rate (Conditional)
45% Spirit Resist (Conditional)

Glass Cannon

Glass Cannon

6300 Souls

+70% Weapon Damage
+10% Fire Rate
+1 m/s Move Speed
-15% Max Health
Passive/Active

Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill

Silencer

Silencer

7550 Souls

+25% Bullet Slow Proc
+15% Weapon Damage
Passive/Active

For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration

Vampiric Burst

Vampiric Burst

6300 Souls

2 m/s Move Speed
+25% Weapon Damage
+150 Bonus Health
Passive/Active

100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration

Unstoppable

Unstoppable

6300 Souls

+150 Bonus Health
+15% Spirit Resist
+1m/s Move Speed
+12 Spirit Power
Passive/Active

Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
6s Duration

Improved Burst

Improved Burst

3500 Souls

+100 Spirit Shield Health
+8% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Sleep Dagger

Sleep Dagger


The blade is tilted, which deals damage and pling up the enemy creature when hit.The sleeping target will wake up after receiving damage, but with a delay. Using this ability does not interrupt invisibility.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Smoke Bomb

Smoke Bomb


Haze becomes invisible and increases his speed.Shoes or a near-fight interrupt the action of ability. Hayes partially loses its invisibility by approaching close to the enemies.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Fixation

Fixation


The target shot increases the damage of subsequent bullets on the same target. After each hit by the hero, he is superimposed 1 charge of the ability, when hitting the head 2 charges.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Bullet Dance

Bullet Dance


After a short preparation, he begins to shoot at all enemies in the area. During the action, the ability receives an additional speed of attack and evades some bullets fired on it.

Skill level 1 Skill level 2 Skill level 3 Skill level 4

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