RedFox
Max out our charged shot as soon as possible and focus on single target damage. Our bullets will lower spirit resist so we will want to go for headshots and get an enemy to about 3/4 to 1/2 HP and then hit them with 1 or 2 charged shots for the kill. Play behind your team in team fights and use your mobility to keep distance between you and the enemy in solo fights.
Early Game - Grab our base items that we will upgrade later. Enduring spirit can be dropped later but good for early game spirit power.
                                
                                            Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage
                                
                                            When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)
                                
                                            
                                
                                            
                                
                                            
                                
                                            
                                
                                            
                                
                                            Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage 
                                
                                            When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration 
Mid Game - Focus on farming when your lane is pushed as our charged shot damage will start to amp up quickly as we buy these items. You will want to have 2 flex spots open to fill with surge of power and improved cooldown. #rd flex can be filled with quicksilver reload.
                                
                                            Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration 
                                
                                            Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
                                
                                            Your nest Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
+30% Fire Rate (Conditional)
+5 Temporary Ammo (Conditional) 
8s Duration
                                
                                            While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
+20 Spirit Power While Shielded
+8% Cooldown Reduction While Shielded 
                                
                                            Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
                                
                                            Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
                                
                                            Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
+34 Spirit Power
+3m/s Move Speed 
                                
                                            
                                
                                            Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional) 
                                
                                            
                                
                                            
                                
                                            Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.
50 Spirit Damage
15% Fire Rate Bonus
12s Max Frequency
Drop hollow point ward for SO in the late game. Upgrade our spirit items to the max and fill our final flex spot with either crippling headshot or a mobility active item.
                                
                                            +45 Spirit Power
(Conditional)
0.8% Buildup Per Shot
18s Duration
                                
                                            24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration
                                
                                            
                                
                                            Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target 
                                
                                            
                                
                                            Summon a Magic Carpet that will fly you away and gain Bullet and Spirit Shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.
+400 Bullet & Spirit Shield Health
7.7s Duration
1.3s Summon Duration
+6m/s Bonus Fly Speed
17.6s Shield Duration
                                
                                            Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration
                                
                                            Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero. 
Toxic bullets if you need anti-heal replace over kinetic dash. Otherwise pickup whatever item is best against your opponent. Can use rescue beam as a team support since we will be playing the backline in team fights. Leech in the late game if you need more life steal/health.
                                
                                            Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot 
                                
                                            Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
                                
                                            Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
30% Heal Amount
2.5s Channel Duration
45m Cast Range 
                                
                                            
                                
                                            You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
Afterwards you instantly reload and gain bonus Spirit Power.
3.5s Duration
+14 Bonus Spirit Power
10s Bonus Spirit Duration 
                                
                                            Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
6s Duration
                                
                                            Become immune to bullets and melee attacks.
3.5s Duration 
                                
                                            Removes the Movement Speed penalty while shooting.
Active (22s): Gain Movement Speed and Ammo.
+4m/s Movement Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration