Big Ults, Moderate Heals, and one slippery Dynamo - MentorVII Build Guide

Build Creator

Mentor VII

Mentor VII

Build Description

Final Build will look something like:
Weapon:
1. Warp Stone
2. Spiritual Overflow
3. High Velocity Mag
4. Hollow Point Ward
Vitality
1. Fortitude
2. Enduring Speed
3. Health Nova
4. Superior Stamina
Spirit
1. Superior Cooldown
2. Superior Duration
3. Improved Reach
4. Diviner's Kevlar
Flex
1. Magic Carpet
2. Refresher
3. Improved Bullet Armor
4. Improved Spirit Armor

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Published: November 19, 2024

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Early Game Items

Early Game Goal Is to Survive and Farm 1. Weapon Purchases 1a. Restorative Shots for early sustain and damage 1b. If versus high spirit get hollow point ward first, but typically high velocity mag first 2. Vitality 2a. Extra health gives a bit more damage with sustain for early laning 2b. Sprint Boots gives more damage & mobility. 2c. Extra Stamina for more mobility. 3. Spirit 3a. Ammo Scavenger to help farm 3b. Mystic Reach for bigger ults and healin


Restorative Shot

Restorative Shot

500 Souls

+7% Bullet Resist
+8% Weapon Damage
Passive/Active

Your next bullet will heal you based on what target you hit.
30 Healing from Heroes
10 Healing from NPCs

High-Velocity Mag

High-Velocity Mag

500 Souls

+30% Bullet Velocity
14% Weapon Damage
+50 Bullet Shield Health
Ammo Scavenger

Ammo Scavenger

500 Souls

+15% Ammo
+60 Bonus Health
Passive/Active

Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power
2 Ammo Per Soul
2 Spirit Power Per Soul
35s Spirit Power Duration
12 Max Stacks

Hollow Point Ward

Hollow Point Ward

500 Souls

+80 Spirit Shield Health
+4 Spirit Power
Passive/Active

When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)

Extra Health

Extra Health

500 Souls

+160 Bonus Health
+5% Weapon Damage
Sprint Boots

Sprint Boots

500 Souls

+2m/s Sprint Speed
+1 Health Regen
+4% Weapon Damage
Extra Stamina

Extra Stamina

500 Souls

+1 Stamina
+10% Stamina Recovery
+7% Fire Rate
Mystic Reach

Mystic Reach

500 Souls

Increases the range and effect radius of your abilities and items.
+15% Ability Range
+5% Spirit Resist

Mid Game Items

Now we work on CDR, Ability Range, and Tankiness Health Nova - ability range/healing/weapon dam Enduring Speed - Looking to Make Plays Need to be faster Bullet Armor - Bullet Tanky - Skip This Until Flex Slot Free Spirit Armor - Spirit Tanky - Skip This Until Flex Slot Free Improved Cooldown - CDR Duration Extender - Longer Ults and Healing Uptime Warp Stone - Get this whenever you want and it makes sense..makes you slippery if caught out, also great for engage.


Health Nova

Health Nova

1250 Souls

+10% Weapon Damage
+100 Bonus Health
Passive/Active

Heal yourself and nearby allies. Heals an additional 20% per ally.
260 Total HP Regen
2s Regen Duration
18m Radius

Enduring Speed

Enduring Speed

1250 Souls

+1.4m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Passive/Active

Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist

Bullet Armor

Bullet Armor

1250 Souls

+20% Bullet Resist
+6% Weapon Damage
Spirit Armor

Spirit Armor

1250 Souls

+20% Spirit Resist
+5 Spirit Power
Improved Cooldown

Improved Cooldown

1250 Souls

Reduces the Cooldown of your abilities and items.
+16% Cooldown Reduction
+1.5 Health Regen
Duration Extender

Duration Extender

1250 Souls

Increases the Duration of your abilities and items.
+16% Ability Duration
+100 Bonus Health
+1.75 Health Regen
Warp Stone

Warp Stone

3000 Souls

+20% Weapon Damage
+8 Spirit Power
Passive/Active

Teleport straight ahead, gaining Bullet Resist.
13m Teleport Range
+40% Bullet Resist (Conditional)
5s Buff Duration

Late Game Items

This section is used to Display our Upgrade Orders for our final items. Superior Cooldown - Put this on your ult Superior Duration - Put this on your ult Improved Reach - Put this on your ult Fortitude - You will want this to help survive while you are ulting you can buy this at anytime in the build path doesnt matter its a solid pickup.


Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen
Superior Duration

Superior Duration

4250 Souls

Increases the duration of your abilities and items.
+32% Imbued Ability Duration
+26% Non-Imbued Ability Duration
+175 Bonus Health
+15% Weapon Damage
+4 Health Regen
Improved Reach

Improved Reach

3500 Souls

+35% Imbued Ability Ability Range
+25% Non-Imbued Ability Ability Range
+10% Spirit Resist
+6 Spirit Power
Increases the range and effect radius of your abilities and items.
Fortitude

Fortitude

3000 Souls

+275 Bonus Health


Passive/Active

After not taking damage for 11s, gain 4% Max Health Regen.
When you are above 75% health, you have bonus Weapon Damage and Movement Speed.
+25% Weapon Damage (Con.)
+2m/s Move speed (Con.)

Situational Items

Here are some additional Items I would purchase/upgrade depending on the situation and some are pricey. Sell Restore Shots for Spiritual Overflow. Some of these items can be purchased sooner if need be. All the items listed in this build guide would be the limit to what I would be looking at for upgrades for Dynamo. I would argue Refresher is Very Very VERY stong, magic carpet is quite good also and fun.


Improved Bullet Armor

Improved Bullet Armor

4250 Souls

+45% Bullet Resist
+10% Weapon Damage
Improved Spirit Armor

Improved Spirit Armor

4250 Souls

+45% Spirit Resist
+8 Spirit Power
Superior Stamina

Superior Stamina

3500 Souls

+3 Stamina
+20% Stamina Recovery
+30% Air Jump/Dash Distance
+7% Fire Rate
+8 Spirit Power
Passive/Active

Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2

Refresher

Refresher

6300 Souls

+16% Spirit Resist
+8% Bullet Resist
Passive/Active

Reset the cooldown of all your abilities and restore all your charges

Magic Carpet

Magic Carpet

6300 Souls

+10% Ability Duration
+15 Spirit Power
+150 Bonus Health
Passive/Active

Summon a Magic Carpet that will fly you away and gain Bullet and Spirit Shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.
+400 Bullet & Spirit Shield Health
7.7s Duration
1.3s Summon Duration
+6m/s Bonus Fly Speed
17.6s Shield Duration

Spiritual Overflow

Spiritual Overflow

6300 Souls

+20% Fire Rate
+15% Cooldown Reduction
+10% Spirit Lifesteal
Passive/Active

+45 Spirit Power
(Conditional)
0.8% Buildup Per Shot
18s Duration

Diviner's Kevlar

Diviner's Kevlar

6300 Souls

+20% Spirit Lifesteal
+12% Cooldown Reduction
Passive/Active

Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
700 Bullet Shield
700 Spirit Shield
+40 Spirit Power
15s Duration

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Kinetic Pulse

Kinetic Pulse


Releases a pulse of energy that knocks enemies into the air.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Quantum Entanglement

Quantum Entanglement


Dynamo disappears into the void, and then reappears a distance away. Dynamo can bring allies with him.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Rejuvenating Aurora

Rejuvenating Aurora


While channeling, Dynamo creates an AoE that restores health over time to himself and nearby allies.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Dynamo Singularity

Dynamo Singularity


Creates a black hole that pulls in nearby enemies and damages them. Once finished, enemies are knocked up into the air.

Skill level 1 Skill level 2 Skill level 3 Skill level 4

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