Deal heavy headshot damage early with stuns from kinetic pulse. Keep yourself and team alive in Frontline fights with rejuvenateing aurora. ult on groups and deal tick dmg with torment pulse.
Play safe and focus in headshots untill you can get close and secure with kinetic pulse
Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power
2 Ammo Per Soul
2 Spirit Power Per Soul
35s Spirit Power Duration
12 Max Stacks
Help other lanes and grab camps on the way if your ahead. If you lose lane try to grab camps untill you get torment pulse then fight with team
Deal additional Weapon Damage when beyond a minimum distance from your target.
+40% Weapon Damage (Conditional)
15m Min. Distance
Sharpshooter Component
Increases your Heavy Melee Charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly.
Periodically deals Spirit Damage to the 2 closest enemies nearby.
40 + (0.24 * Spirit Power) Spirit Damage
9m Pulse Radius
Increases the effectiveness of your Healing and increases your resistance to healing reduction.
+25% Healing Effectiveness
+15% Heal Reduction Resistance
Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
Group up and bully let your team melt pick in your ult
Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration
24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration
Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
30% Heal Amount
2.5s Channel Duration
45m Cast Range