Deal heavy headshot damage early with stuns from kinetic pulse. Keep yourself and team alive in Frontline fights with rejuvenateing aurora. ult on groups and deal tick dmg with torment pulse.
Play safe and focus in headshots untill you can get close and secure with kinetic pulse
                                
                                            Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage
                                
                                            
                                
                                            
                                
                                            Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
                                
                                            
                                
                                            
                                
                                            Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power
2 Ammo Per Soul
2 Spirit Power Per Soul
35s Spirit Power Duration
12 Max Stacks 
Help other lanes and grab camps on the way if your ahead. If you lose lane try to grab camps untill you get torment pulse then fight with team
                                
                                            Deal additional Weapon Damage when beyond a minimum distance from your target.
+40% Weapon Damage (Conditional) 
15m Min. Distance
Sharpshooter Component
                                
                                            Increases your Heavy Melee Charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly.
                                
                                            
                                
                                            
                                
                                            Periodically deals Spirit Damage to the 2 closest enemies nearby.
40 + (0.24 * Spirit Power) Spirit Damage
9m Pulse Radius
                                
                                            
                                
                                            
                                
                                            Increases the effectiveness of your Healing and increases your resistance to healing reduction.
+25% Healing Effectiveness
+15% Heal Reduction Resistance 
                                
                                            Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero. 
Group up and bully let your team melt pick in your ult
                                
                                            Landing a headshot deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.
+140 Bonus Head Shot Damage
8% Heal per Headshot
+2 m/s
3s Duration 
                                
                                            24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration
                                
                                            Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
                                
                                            
                                
                                            
                                
                                            
                                
                                            Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
30% Heal Amount
2.5s Channel Duration
45m Cast Range