Toxic Bullet BB

Build Creator

jettred9

jettred9

Build Description

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Published: September 3, 2024

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Early Game Items

Basic Magazine

Basic Magazine

500 Souls

24% Ammo
+15% Weapon Damage
Titanic Magazine Component
Active Reload

Active Reload

1250 Souls

+10% Weapon Damage
-20% Reload Time
Passive/Active

While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.
+20% Fire Rate Conditional
+30% bullet Lifesteal Conditional
8s Duration

Extra Regen

Extra Regen

500 Souls

+2.8 Health Regen
+8% Ammo
+25 Bonus Health
Bullet Lifesteal

Bullet Lifesteal

1250 Souls

+28% Bullet Lifesteal
+75 Bonus Health
Ammo Scavenger

Ammo Scavenger

500 Souls

+15% Ammo
+60 Bonus Health
Passive/Active

Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power
2 Ammo Per Soul
2 Spirit Power Per Soul
35s Spirit Power Duration
12 Max Stacks

Mystic Burst

Mystic Burst

500 Souls

+40 Spirit Shield Health
+6% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage

Mid Game Items

Healbane

Healbane

1250 Souls

+75 Bonus Health
Passive/Active

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration

Toxic Bullets

Toxic Bullets

3000 Souls

+100 Health
Passive/Active

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot

Burst Fire

Burst Fire

3000 Souls

+12% Fire Rate
+50% Slide Distance
Passive/Active

Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
+30% Fire Rate (Conditional)
+2 m/s Move Speed (Conditional)
3s Duration

Intensifying Magazine

Intensifying Magazine

3000 Souls

+25% Ammo

+20% Weapon Damage
Passive/Active

Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage (Conditional)
3s Time for Max Damage

Titanic Magazine

Titanic Magazine

3500 Souls

Components: Basic Magazine
100% Ammo
18% Weapon Damage
10% Bullet Resist
The Combat Barrier

The Combat Barrier

1250 Souls

+300 Bullet Shield Health
Passive/Active

When you have a Bullet Shield, gain Weapon Damage and Fire Rate.
+28% Weapon Damage While Shielded
+8% Fire Rate While Shielded

Bullet Resist Shredder

Bullet Resist Shredder

1250 Souls

+100 Bonus Health
+5% Bullet Resist
Passive/Active

Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration

Late Game Items

The Ricochet

The Ricochet

6300 Souls

+35% Ammo
+12% Fire Rate
+150 Bonus Health
Passive/Active

Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing percentage of the original damage.
50% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range

Lucky Shot

Lucky Shot

6300 Souls

+30% Ammo
Passive/Active

Your bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit
80% bonus Damage
30% Movement Slow (Conditional)
80% Bonus Damage
30% Movement Slow (Conditional)
30% Proc Chance
1.5s Slow Duration

Siphon Bullets

Siphon Bullets

6300 Souls

+28% Weapon Damage
Passive/Active

45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency

Leech

Leech

6300 Souls

+35% Spirit Lifesteal
+35% Bullet Lifesteal
+175 Bonus Health
+12 Spirit Power
+15% Weapon Damage
Improved Burst

Improved Burst

3500 Souls

+100 Spirit Shield Health
+8% Weapon Damage
Passive/Active

Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Exploding Uppercut

Exploding Uppercut


Deal light melee damage to nearby units and send them flying back, causing damage where they land.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Sticky Bomb

Sticky Bomb


Attach a bomb to an enemy target that deals explosive damage after a short fust. Gain bonus damage per hero hit.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Hook

Hook


Fire a hook that grabs and reels in an enemy or friendly hero.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Hyper Beam

Hyper Beam


Charge up a laser and fire it, dealing incredible damage and slowing enemy movement. Bebop hovers if the beam is fired from the air.

Skill level 1 Skill level 2 Skill level 3 Skill level 4

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