Bebop the Boss Shreaddder (Life-Steal + Intensifying Bullet Damage)

Build Creator

killer anglord

killer anglord

Build Description

0- Bebop starts by trying to kill the enemy early on with melee lifesteal. Securing his lane and some starting souls.
1- Then progresses onto intensifying magazine with life-steal.
2- He then gains even more life-steal and resistance to damage.
3- He then becomes effectively an inmmortal shredding laser.
4- And then he can proceed to haunt players, or annihilate all other lane's bosses.

Enjoy :D

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Published: September 1, 2024

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Early Game Items

PRESS Q


Spirit Strike

Spirit Strike

500 Souls

+100 Spirit Shield Health
+1 Health Regen
+15% Melee Damage
Passive/Active

When you perform a Light or Heavy Melee attack against a hero, deal Extra Spirit Damage with the attack and reduce the target's Spirit Resist
x Spirit Damage (adjusted by Spirit Power)
-12% Spirit Resist
8s Duration

Melee Lifesteal

Melee Lifesteal

500 Souls

+15% Melee Damage
+75 Bonus Health
Passive/Active

Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes.

Monster Rounds

Monster Rounds

500 Souls

+35% Weapon Damage vs NPCs
Bullet Resist vs NPCs
+50 Bonus Health
+1 Health Regen
Melee Charge

Melee Charge

1250 Souls

+15% Weapon Damage
+100 Bonus Health
Passive/Active

Increases your Heavy Melee Charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly.

Improved Cooldown

Improved Cooldown

1250 Souls

Reduces the Cooldown of your abilities and items.
+16% Cooldown Reduction
+1.5 Health Regen
Enduring Speed

Enduring Speed

1250 Souls

+1.4m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Passive/Active

Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist

Mid Game Items

THIS IS WHERE THE FUN STARTS


Bullet Lifesteal

Bullet Lifesteal

1250 Souls

+28% Bullet Lifesteal
+75 Bonus Health
Intensifying Magazine

Intensifying Magazine

3000 Souls

+25% Ammo

+20% Weapon Damage
Passive/Active

Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage (Conditional)
3s Time for Max Damage

Titanic Magazine

Titanic Magazine

3500 Souls

Components: Basic Magazine
100% Ammo
18% Weapon Damage
10% Bullet Resist
High-Velocity Mag

High-Velocity Mag

500 Souls

+30% Bullet Velocity
14% Weapon Damage
+50 Bullet Shield Health

Late Game Items

YEAH BABYYYY. Immortality while shredding the boss by yourself


Leech

Leech

6300 Souls

+35% Spirit Lifesteal
+35% Bullet Lifesteal
+175 Bonus Health
+12 Spirit Power
+15% Weapon Damage
Improved Bullet Armor

Improved Bullet Armor

4250 Souls

+45% Bullet Resist
+10% Weapon Damage
Improved Spirit Armor

Improved Spirit Armor

4250 Souls

+45% Spirit Resist
+8 Spirit Power
Superior Cooldown

Superior Cooldown

4250 Souls

+32% Imbued Ability Cooldown Reduction
+24% Non-Imbued Ability Cooldown Reduction
+4 Health Regen

Situational Items

If ya want


Slowing Bullets

Slowing Bullets

1250 Souls

+16% Weapon Damage
+5 Spirit Power
Passive/Active

Your bullets apply Movement Slow.
+25% Movement Slow (Conditional)
1.3s Slow Duration
Silencer Component

Fleetfoot

Fleetfoot

1250 Souls

+75 bonus Health
+25% Slide Distance
Passive/Active

Removes the Movement Speed penalty while shooting.
Active (22s): Gain Movement Speed and Ammo.
+4m/s Movement Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration

Cold Front

Cold Front

1250 Souls

+10% Spirit Resist
Passive/Active

Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
75 + (1.5 * Spirit Power) Spirit Damage
40% Movement Slow
14m End Radius
3s Duration

Lifestrike

Lifestrike

3500 Souls

+40% Melee Damage
+125 Bonus Health
+8% Bullet Resist
Passive/Active

Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes.
60% Movement Slow (Conditional)
2.5s Slow Duration

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Exploding Uppercut

Exploding Uppercut


Deal light melee damage to nearby units and send them flying back, causing damage where they land.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Sticky Bomb

Sticky Bomb


Attach a bomb to an enemy target that deals explosive damage after a short fust. Gain bonus damage per hero hit.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Hook

Hook


Fire a hook that grabs and reels in an enemy or friendly hero.

Skill level 1 Skill level 2 Skill level 3 Skill level 4
Hyper Beam

Hyper Beam


Charge up a laser and fire it, dealing incredible damage and slowing enemy movement. Bebop hovers if the beam is fired from the air.

Skill level 1 Skill level 2 Skill level 3 Skill level 4

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