Gun build early and then transition to double bomb mid/late
Hook and kill. Rush lvl 2 hook and lvl 2 punch for easy lane kills.
                                
                                            
                                
                                            
                                
                                            
                                
                                            Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage 
                                
                                            
                                
                                            
                                
                                            Lvl 3 hook then level 2 bomb
                                
                                            
                                
                                            Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
                                
                                            
                                
                                            Reduces Bullet Resist on enemies when you deal Spirit Damage.
-12% Bullet Resist
8s Duration
                                
                                            Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
                                
                                            When you have a Bullet Shield, gain Weapon Damage and Fire Rate.
+28% Weapon Damage While Shielded
+8% Fire Rate While Shielded
                                
                                            When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist
6s Duration 
Lvl 3 beam then lvl 3 bomb then lvl 3 punch. get echo shard when you feel the bombs are really hitting.
                                
                                            Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional) 
                                
                                            Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
+40% Damage (Conditional)
+50% Movement Slow (Conditional)
16m Radius
3s Delay Duration 
                                
                                            Reset the cooldown of your most recently used non-ultimate ability.
                                
                                            Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack. 
Conditional: +10% Weapon Damage per Kill
                                
                                            
                                
                                            Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
40% Healing Reduction (Conditional)
350 Heal on Hero Kill
6s Duration