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Your early game is going to be focused on surviving and thriving through the laning phase. Land hook/bomb combo when you can to stack free damage. The faster you can get past the early game. The faster you can start being a menace.
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
This is where the real fun begins! Whether you lost or won lane, the moment one of the guardians is down, and you have both Enduring Speed and Fleetfoot, you start ganking. The more movement you can build, the faster you can move around the map. Run from camp to camp to lane and back again! The benefits of this build is the ability to be anywhere you need to be at a moments notice. Your optimal way to play is to rush in, slow or silence an opponent to earn your team a kill, and then speed
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
Removes the Movement Speed penalty while shooting.
Active (22s): Gain Movement Speed and Ammo.
+4m/s Movement Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration
Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage.
70 + (0.59 * Spirit Power) Spirit Damage
30% Movement Slow
25m Cast Range
3s Duration
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
+34 Spirit Power
+3m/s Move Speed
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage
25% Movement Slow (Conditional)
2s Slow Duration
15m Close Range
Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast.
300 Bullet Shield
300 Spirit Shield
+2m/s Move Speed
5s Duration
35m Cast Range
Finally, you've hit MAXIMUM OVERDRIVE! The longer the game goes on, the less effective Bebop can be. This build is exceptional and locking down enemies before they have time to react. It can also be great at tracking down enemies after a fight to secure kills. You never want to be in the center of a team fight. Approach from aggregarious angles. Keep the enemies guessing with lightning fast attacks from nowhere!
After not taking damage for 11s, gain 4% Max Health Regen.
When you are above 75% health, you have bonus Weapon Damage and Movement Speed.
+25% Weapon Damage (Con.)
+2m/s Move speed (Con.)
Launch yourself high into the air. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
If a target takes Spirit damage, they have their Movement Speed and Fire Rate reduced.
+30% Movement Slow
+40% Fire Rate Slow
2s Duration
Reset the cooldown of your most recently used non-ultimate ability.
Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)
Luckily, the core parts of this build are your movement and slowing items and Bebop's bomb scales infinitely! So, you can supplement your build with additional support items if needed! Use extra slots to shut down a problematic enemy that could be a hazard to your team.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
370 Total Health Regen
+2m/s Sprint Speed
17s Regen Duration
30m Cast Range
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration
Reduces the duration of all negative effects applied to you.
35% Debuff Resist
Active - 45s:
Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus.
Cannot be used while Stunned or Slept.
+3m/s Movement Speed
3s Duration
If you die, after 4s you will respawn at your death location with partial health.
+50% Rebirth Health
Summon a Magic Carpet that will fly you away and gain Bullet and Spirit Shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.
+400 Bullet & Spirit Shield Health
7.7s Duration
1.3s Summon Duration
+6m/s Bonus Fly Speed
17.6s Shield Duration
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
25% Movement Slow (Conditional)
-35% Damage Penalty (Conditional)
2.5s Debuff Duration