The user didn't provide a description.
In order left to right :
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
When you perform a Light or Heavy Melee attack against a hero, deal Extra Spirit Damage with the attack and reduce the target's Spirit Resist
x Spirit Damage (adjusted by Spirit Power)
-12% Spirit Resist
8s Duration
Reduces the effects of enemy Movement Slow
+40% Movement Slow Resist
Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
10% Spirit Amp (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Debuff Duration
Increases the effectiveness of your Healing and increases your resistance to healing reduction.
+25% Healing Effectiveness
+15% Heal Reduction Resistance
Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
+10% Max Health Bonus Damage (Conditional)
If a target takes Spirit damage, they have their Movement Speed and Fire Rate reduced.
+30% Movement Slow
+40% Fire Rate Slow
2s Duration
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
700 Bullet Shield
700 Spirit Shield
+40 Spirit Power
15s Duration
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage (Conditional)
To take at any moment if you need it
Heal yourself and nearby allies. Heals an additional 20% per ally.
260 Total HP Regen
2s Regen Duration
18m Radius
Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action.
0.9s Stun Duration
45m Cast Range
If you die, after 4s you will respawn at your death location with partial health.
+50% Rebirth Health