imbadG

Build Creator

Guthan

Guthan

Build Description

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Published: September 4, 2024

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Early Game Items

Headshot Booster

Headshot Booster

500 Souls

+5% fire rate
+40% Bullet Shield Health
Passive/Active

Deal bonus Weapon Damage with headshots
+45 Headshot Bonus Damage

Close Quarters

Close Quarters

500 Souls

85 Bullet Shield Health
Passive/Active

Deal additional Weapon Damage when in close range to your target
+25% Weapon Damage (Conditional)
15m Close Range
Point Blank Component

Melee Lifesteal

Melee Lifesteal

500 Souls

+15% Melee Damage
+75 Bonus Health
Passive/Active

Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes.

Spirit Strike

Spirit Strike

500 Souls

+100 Spirit Shield Health
+1 Health Regen
+15% Melee Damage
Passive/Active

When you perform a Light or Heavy Melee attack against a hero, deal Extra Spirit Damage with the attack and reduce the target's Spirit Resist
x Spirit Damage (adjusted by Spirit Power)
-12% Spirit Resist
8s Duration

Sprint Boots

Sprint Boots

500 Souls

+2m/s Sprint Speed
+1 Health Regen
+4% Weapon Damage

Mid Game Items

Duration Extender

Duration Extender

1250 Souls

Increases the Duration of your abilities and items.
+16% Ability Duration
+100 Bonus Health
+1.75 Health Regen
Melee Charge

Melee Charge

1250 Souls

+15% Weapon Damage
+100 Bonus Health
Passive/Active

Increases your Heavy Melee Charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly.

Spirit Lifesteal

Spirit Lifesteal

1250 Souls

+23% Spirit Lifesteal
+75 Bonus Health
Torment Pulse

Torment Pulse

3000 Souls

+125 Bonus Health
+6 Spirit Power
Passive/Active

Periodically deals Spirit Damage to the 2 closest enemies nearby.
40 + (0.24 * Spirit Power) Spirit Damage
9m Pulse Radius

Lifestrike

Lifestrike

3500 Souls

+40% Melee Damage
+125 Bonus Health
+8% Bullet Resist
Passive/Active

Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes.
60% Movement Slow (Conditional)
2.5s Slow Duration

Bullet Armor

Bullet Armor

1250 Souls

+20% Bullet Resist
+6% Weapon Damage
Spirit Armor

Spirit Armor

1250 Souls

+20% Spirit Resist
+5 Spirit Power

Late Game Items

Point Blank

Point Blank

3500 Souls

Components: Close Quarters
+15% Bullet Resist
+1 Stamina
Passive/Active

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage
25% Movement Slow (Conditional)
2s Slow Duration
15m Close Range

Colossus

Colossus

6300 Souls

+600 Bonus Health
+20% Melee Damage
+20% Weapon Damage
Passive/Active

Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 20%.
+40% Bullet Resist (Conditional)
+40% Spirit Resist (Conditional)
35% Movement Slow (Conditional)
10m Radius
7s Duration

Superior Duration

Superior Duration

4250 Souls

Increases the duration of your abilities and items.
+32% Imbued Ability Duration
+26% Non-Imbued Ability Duration
+175 Bonus Health
+15% Weapon Damage
+4 Health Regen
Mystic Reverb

Mystic Reverb

6300 Souls

+15% Spirit Lifesteal
+15% Spirit Resist
+15% Ability Range
Passive/Active

Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
+40% Damage (Conditional)
+50% Movement Slow (Conditional)
16m Radius
3s Delay Duration

Ability Point Order

Abilities L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 L15 L16
Siphon Life

Siphon Life


Drain health from enemies in front of you in a radius.

Shoulder Charge

Shoulder Charge


Charge, colliding with enemies and dragging them along. Hitting a wall stuns enemies caught.

Infernal Resilience

Infernal Resilience


Passive. Regenerate a portion of damage taken over time.

Seismic Impact

Seismic Impact


Leap into the air and select a ground location. Abrams crashes into the target location, damaging and stunning all enemies in the radius.

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